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Tutorial #1488
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DogEgg258

Vamos aprender como se joga Tiny Turbo Cars!

Este tutorial está em ALPHA: por favor avalie e dê uma nota.

Dicas:

• Você pode pressionar a tecla ESPAÇO para fazer o tutorial progredir em vez de usar os botões.

• Você pode usar    para minimizar as explicações do tutorial se necessário.


Este tutorial existe graças a: DogEgg258
0000
DogEgg258Bem-vindo ao *Tiny Turbo Cars*, um jogo de corrida para 2-4 jogadores de movimento programado. Choose your *toy car* and grab a remote controller, then get ready to race! O lugar está uma bagunça! Quem será o melhor motorista e ganhará o jogo? Seu objetivo é ser o primeiro jogador a chegar a linha de chegada. 1archivecontrol_editmode_centercomment000
DogEgg258Before the game start, players thake turn to choose their *Race Car* start from the first player. Então, na ordem reversa do último jogador, reveza-se para escolher uma posição vazia no *Grid de largada*. Now, let's choose the [red]*Bird Racer*[/red] as our Race Car. 2archivecontrol_editmode_centercomment010choose-car-card-5 6
DogEgg258*DogEgg258* has chosen [green]*M1 Furry*[/green] and placed his car on the board. Now it is our turn to place. We can choose any *empty starting grid* as where our car starts. *Starting grid* are space with white groove. Let's choose the one in the 2nd row. 1archivecontrol_editmode_centercomment65aa13b358c9210starting-grid-3-2 16
DogEgg258Players' *Race Cars* are shown on the status on the right of the screen. You can find these cars on the map. [red][tip][/red] At any time, you can use the [red]*arrow*[/red] on the top and bottom of the board to scroll your view. Also there is an overview on the right. [blue][tip][/blue] You can always select the button "Go to my car" to move the camera onto your car. [img]https://snipboard.io/63rpeR.jpg[/img]1archivecontrol_editmode_centercomment65aa13b55729c00
DogEgg258In a game, before a new round start, we must wait for all players to click the button "Let's go". When the round is started, all player programming with their controller simultaneously. Let's just click the "Let's go" button and see how it works. 2archivecontrol_editmode_centercomment65aa13b55729c10ready-to-program 16
DogEgg258Uma partida contem várias rodadas. Cada rodada é composta por 3 fases: 1. *Programação* 2. *Corrida* 3. *Fim da rodada* é a *fase de programação* agora. Nessa fase, todos os jogadores irão programar simultaneamente seus *Controles*. No seu controle, há 4 linhas de comando. *Somente a 2º e a 3º linha do controle será usada nesse programa. * O que significa que cada rodada um jogador pode ativar 7 ou 8 comandos. Os comandos são ativados da esquerda pra direita, um por um. [img]https://snipboard.io/ZY4JkW.jpg[/img] 1archivecontrol_editmode_centercomment65aa13bc7c25f00
DogEgg258Você pode deslizar para baixo para ver seu controle. Aqui, no BGA, quando nós *clicamos em uma peça na mesma linha ou coluna em um espaço vazio*, a peça e as peças entre e os espaços vazios na linha ou coluna irão *deslizar na direção do espaço vazio*. [img]https://snipboard.io/iqQsaO.jpg[/img] [img]https://snipboard.io/5QIcl6.jpg[/img] !!! Infelizmente, não podemos praticar isso no tutorial. Let's just watch through this part. 2archivecontrol_editmode_centercomment65aa13bc7c25f00
DogEgg258No modo em tempo real, jogadores recebem fichasde "smilies" de acordo com a *order of finished programming*. O primeiro jogador pega o token mais feliz. Quando todos os jogadores, exceto um, tiverem terminado. Uma contagem regressiva de 10 segundos começa. O último jogador deve terminar sua programação quando a contagem regressiva acabar. O último jogador pega o "*token triste*" e *perde 1 bateria*. Mais feliz (esquerda) para mais triste (direita) [img]https://snipboard.io/2eIx6t.jpg[/img] !!! No modo por turnos do BGA, mudou para contagem de movimentos. O jogador com *menos movimento* pega o token mais feliz. 1archivecontrol_editmode_centercomment65aa142bc321800
DogEgg258Now let's see how the command pieces work. Cada peça é um comando. For those with arrow(s), they are *Movement* command which moves cars. For the others, they are *Special* commands. The first command is a [blue]Left Diagonal Forward[/blue]. It takes our car to the left front for 1 space. 1archivecontrol_editmode_centercomment65aa142ea51e900
DogEgg258The second command is a [red]right diagonal forward[/red] with 2 arrows. Which takes us to the right front for 2 spaces. [tip] [blue]*Blue arrows*[/blue] always point to [blue]left [/blue]while [red]*Red arrows*[/red] always point to [red]right[/red]. The walls on the map are the same. 1command-bar-165aa1430361c200
DogEgg258Oh! I forgot to mention the *Track Elements*. Those spaces with icons in the bottom right corner are elements with effect. Taking the example just now, that is a [green]*Crayon Speeder*[/green]. [img]https://snipboard.io/X2VA0R.jpg[/img] When a *Race Car* starts a command on [green]*Crayon Speeder*[/green], the command resolves as if had an *Increase* command. *Increase command* is a special command. It adds 1 to the next command. 1command-bar-265aa143143ea700
DogEgg258We are now on a [red]*Carpet*[/red]. Movement command on carpet will modify their movement value to exactly 1. [img]https://snipboard.io/vLtf1G.jpg[/img] Specifically, grasses also have the same effect as carpets. [img]https://snipboard.io/DtvwQR.jpg[/img]2archivecontrol_editmode_centercomment65aa143143ea700
DogEgg258Here's a [blue]right diagonal forward[/blue] with 2 arrows. This command is resolved on a [red]*carpet[/red] space. And don't forget it is affected by the *Increase* command. How would this be resolved? According to the rule, *Increase/Decrease* are modified *after* the [red]*carpet*[/red], always. So, it would move to the left front by (exactly 1) + 1 = 2 spaces. 1command-bar-465aa1435f14c900
DogEgg258This is a *missile* command. *Missile*: Launch a missile forward. Então mova um espaço à frente. The missile you launched will damage all cars in front of you in the same column. 1command-bar-565aa14387748800
DogEgg258*Jump* command. Move forward by 2. But ignore the elements in the first space (like jumping through it). 1command-bar-765aa143d0176500
DogEgg258[red]*Bird Racer*[/red]'s ability is your Race Car ability. You can move to a horizontal empty space after your round ends. 1archivecontrol_editmode_centercomment65aa143de4efc00
DogEgg258[green]*M1 Furry*[/green] has moved to the forward. But don't worry. We got an *Energy Shield*! It may protect us from damage. Before new round start, players take *Energy Shield* according to the number of *Race Cars* in front of them. 1archivecontrol_editmode_centercomment65aa14536728300
DogEgg258Oh! We must hurry up! *DogEgg258* has finished programming! 1archivecontrol_editmode_centercomment65aa149c6d48800
DogEgg258The slowest player lose 1 battery. Since we have an *Energy shield*, we lose 1 shield instead. Again, if it is a turn-based mode, it counts the steps you used to program instead the time you used. 1archivecontrol_editmode_centercomment65aa149d3b68400smiley-0 1
DogEgg258É nosso turno agora. Hope we can catch up from behind. 1archivecontrol_editmode_centercomment65aa14a93957b00
DogEgg258This is a *Battery* command. With this command we will regain a battery. But it is now full for us so it does nothing. 1command-bar-165aa14ad91de700
DogEgg258Oh! We crashed into an obstacle and lost a battery. [img]https://snipboard.io/4Oy2BY.jpg[/img] *Obstacle* is one of the *Track Elements*. It has a cube icon in the bottom right corner. When moved into an *obstacle*, they stopped and lost a battery. [tip] Other players' Race Cars are also obstacles. 1archivecontrol_editmode_centercomment65aa14bc0d51c00
DogEgg258Batteries are your *Race Car*'s life. Cada *carro* tem 3 baterias. Lose 1 when they are damaged. When all 3 batteries are gone, they must lay down and recover. If you have *Energy Shield(s)* when damaged, you MUST discard a shield instead. [img]https://snipboard.io/dyYla0.jpg[/img]2archivecontrol_editmode_centercomment65aa14bc0d51c00
DogEgg258This is a *Turbo* command. For *Turbo*, move forward according to the number of batteries you have. In the currect case, you should move 2 spaces. But don't forget you are on a [red]*Carpet*[/red]. So you finally move only 1 space. 1command-bar-765aa14c0c615000
DogEgg258Let's jump to the rightmost space. Although there is an obstacle in front of it, we can avoid the Carpet effect. 1archivecontrol_editmode_centercomment65aa14c1f417410
DogEgg258*At the end of your round* (after all commands), if you still have any shield(s) left, you *may* use them to *move 2 spaces forward for each* token. Todos os escudos devem então ser descartados. For [red]*Bird Racer*[/red], your ability applies before the shield movement. 1archivecontrol_editmode_centercomment65aa1534f209200
DogEgg258*Water puddle*!! [img]https://snipboard.io/nxArhX.jpg[/img] When you enter a *Water puddle*, you immediately receive a* "Slippery" token*. In the remaining command in this round, all your diagonal commands (red/blue) are flipped. [img]https://x.boardgamearena.net/data/themereleases/current/games/tinyturbocars/240107-1015/img/slipperyToken.png[/img]1archivecontrol_editmode_centercomment65aa1540e226200slippery-token-92539464 3
DogEgg258Ooch! You enter an obstacle again. You lost your last battery so you are lying down. When a *Race Car* is lying down, it cannot resolve its command normally until it recovers. To recover, ignore a command to regain 1 battery. When all your batteries are regained, you stand up again. [green][tip][/green] In a simple word, you must skip 3 commands to recover. If you are lying down at the start of your round, you still have to skip command(s) to regain them. 1archivecontrol_editmode_centercomment65aa154733d0d00
DogEgg258Look! After skipping 3 commands, you are now stand up again. Now let's just stay where you are. 1archivecontrol_editmode_centercomment65aa154e0fd8000
DogEgg258Besides on obstacle, there is a track element that is similar: *Impassable*. *Race Cars* cannot enter an *Impassable* space. Those can be found on the side of the track (as part of the external areas) or in the middle of the track with a dark background and an "X" icon in the bottom right. Books and magazines: [img]https://snipboard.io/iWCG0A.jpg[/img] Walls: [img]https://snipboard.io/5hCiIl.jpg[/img]1archivecontrol_editmode_centercomment65aa1557cdb3300
DogEgg258Let's see how far can we get. If we pass through the finish line while [green]*M1 Furry*[/green] doesn't, we will win. But if more than a player passes through, the player in the front wins. 1archivecontrol_editmode_centercomment65aa155c7ef6b00
DogEgg258This gray reverse arrow is a backward command. 1command-bar-365aa159fb9e2900
DogEgg258Let's have a quick review for those command and track elements. *Movimento em linha reta* [img]https://snipboard.io/kJXzRV.jpg[/img] 1. Seta preta: Move-se 1 espaço pra frente 2. Seta preta: Move-se 2 espaços pra frente 3. *Pular*(Oco + Seta Preta): Mova 2 espaços para frente ignorando o primeiro 4. Seta Cinza: Mova 1 espaço para trás *Movimento Diagonal* [img]https://snipboard.io/6jQwOX.jpg[/img] Mova 1/2 espaço *diagonalmente* para a esquerda/direita1archivecontrol_editmode_centercomment65aa15bc61f8400
DogEgg258*Movimento Especial* [img]https://snipboard.io/Ar3uxI.jpg[/img] *Míssil*(esquerda): Atire um míssil para frente. Então mova um espaço à frente. *Turbo*(direita): Avance com espaços iguais ao número atual de *Baterias*. *Sem Movimento* [img]https://snipboard.io/yXWiHb.jpg[/img] 1. *Aumentar/Diminuir*: seu próximo comando ganha +1/-1 Geralmente se aplica à parte de movimento do comando. !!! Quando [-] [+], *Diminuir* cancelará *Aumentar*. !!! Mas quando [+] [-], o [-] ainda afeta o próximo comando. 2. *Bateria*: Recarregue 1 bateria Se um *Aumento* se aplicar à *Bateria*, recarregue 2 em vez de. 3. *Vazio*: Nada acontece (ainda conta como um comando)2archivecontrol_editmode_centercomment65aa15bc61f8400
DogEgg258[img]https://snipboard.io/4wX0yn.jpg[/img] - *Grid inicial*: O carro de corrida não sofrerá nenhum dano (exceto o dano do último jogador). Qualquer comando para trás é ignorado. - *Tapetes/Grama*: Ao iniciar em um espaço *tapete*, o valor do movimento é alterado para exatamente 1. - *Poça de água*: Se um *Carro de corrida* arrancar ou entrar na *Poça de água*, ele receberá o *Token Escorregadio* e reverterá seu comando de movimento diagonal a partir de agora. - *Obstáculos* e *Carros de Corrida*: Danifique e pare ao entrar em um espaço contendo um Obstáculo ou outro *Carro de Corrida*. - *Intransponíveis*: Danifique e pare antes de se mover para *Intransponíveis*. - *Giz de Cera Acelerador*: Ao iniciar em um espaço *Giz de Cera Acelerador*, resolva o comando como se tivesse um *Aumentar*. 3archivecontrol_editmode_centercomment65aa15bc61f8400
DogEgg258At last but not least, each *Race Car* is unique! Suas habilidades substituem os efeitos do tabuleiro quando especificadas. Você pode experimentá-los no jogo. 4archivecontrol_editmode_centercomment65aa15bc61f8400
DogEgg258Do tutorial é tudo. Obrigada por jogar. Fique à vontade para dar feedback. Tenha um bom dia. 5archivecontrol_editmode_centercomment65aa15bc61f8400
DogEgg258

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Tiny Turbo Cars

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『タイニー・ターボ・カーズ』の遊び方・魅力をご紹介!
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Designer: 4Brains4Games, Hjalmar Hach

Artist: Edu Valls, Fabio Frencl Jr.

Developed by: LeSteffen

Release 240107-1015

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DogEgg258:



Não esqueça de explicar ao jogador qual ação fazer no texto acima. Note que a próxima jogada na repetição DEVE ter sido jogada por Visitor-589.

Nota: Você pode clicar em qualquer elemento do jogo para destaca-lo quando esse passo é apresentado.

Marcação disponível :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Vamos aprender como se joga Tiny Turbo Cars!

Este tutorial está em ALPHA: por favor avalie e dê uma nota.

Dicas:

• Você pode pressionar a tecla ESPAÇO para fazer o tutorial progredir em vez de usar os botões.

• Você pode usar    para minimizar as explicações do tutorial se necessário.


Este tutorial existe graças a: DogEgg258
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