RaxoGG99Hi, today you'll be learning how to play *VektoRace*, a racing game.
The *goal* is to finish the race in *1st place*, which means a win.
!!! *In this tutorial we'll be using the Oval track, but there are 3 more tracks available to play. You can see them at the bottom left corner. We'll also be racing 3 laps, but you can choose 1, 2, 4 or 5 laps and up to 6 players.*
!!! There is also a default mode available, 5 curves placed randomly forming an M.1archivecontrol_editmode_centercomment000
RaxoGG99[green][tip] This tutorial is best viewed in a computer![/green]2archivecontrol_editmode_centercomment000
RaxoGG99The game has *5 principal mechanics*:
Overtaking
Hitting
Pitting
Crashing
Lowering and skipping gears
I'll explain them when we get there ;)3archivecontrol_editmode_centercomment000
RaxoGG99The first *phase of the game* is choosing our [red]starting position[/red] in this white line. Our opponent goes first.
!!! The car that goes first will choose a position in the line, the next car, after the first car.1archivecontrol_editmode_centercomment62bc54bb28a5500start_positioning_area 1
RaxoGG99Now, he has to choose with how many *tokens* he's going to start the race with.
There are 2 types of *tokens*:2archivecontrol_editmode_centercomment62bc54bb28d8f00
RaxoGG991: *Tyre tokens*:
They're used to *lower your gear* and *perform black moves and side shifts placing your gear*.3archivecontrol_editmode_centercomment62bc54bb28d8f00
RaxoGG992: *[blue]Turbo tokens[/blue]*:
They're used to *skip gears*, *boosting* and *overtaking with a maneuvre*.4archivecontrol_editmode_centercomment62bc54bb28d8f00
RaxoGG99The race is about to start! Before, there's one more thing you need to know.2archivecontrol_editmode_centercomment62bc5501c2bbd00
RaxoGG99The player that goes first *has to choose* the starting gear vector for all the players (3, 4 or 5).
3archivecontrol_editmode_centercomment62bc5501c2bbd00
RaxoGG99*[green]A gear vector is what you use to advance in the track.[/green]*
1 is the lowest, 5 is the highest.
4archivecontrol_editmode_centercomment62bc5501c2bbd00
RaxoGG99Now, are you ready to race?5archivecontrol_editmode_centercomment62bc5501c2bbd00
RaxoGG99Our opponent chose [green]gear 5[/green] (the highest)1archivecontrol_editmode_centercomment62bc55e71392100
RaxoGG99You're probably asking yourself right now "what's that in front of the [green]green car[/green]?"2archivecontrol_editmode_centercomment62bc55e71d1e000
RaxoGG99It's the options where our opponent can place his [green]gear vector[/green]!
The white spaces are the spaces where he can place it without tokens.
The *black spaces* at the side of his car are the spaces where he can place it paying *1 tire token* (that movement is called a *side shift*).
3archivecontrol_editmode_centercomment62bc55e71d1e000
RaxoGG99He placed it in the middle!
As you can see, there are some *signs* that you might not understand:1archivecontrol_editmode_centercomment62bc55eb7fc1400
RaxoGG99The *yellow numbers* in the middle of the [green]gear vector[/green] mean the distance of a boost after using that [green]gear vector[/green] (It's variation depends on which vector you're using)
After using the boost, you have to *place your car* in one of the spaces indicated in the number, and you can decide *turning you car* if there's a direction indicated (you'll see how that works later)2archivecontrol_editmode_centercomment62bc55eb7fc1400
RaxoGG99And the *arrows* in front of the [green]gear vector[/green] are the directions in which you can *turn* your car!
To turn into the directions of the *black arrows*, you'll have to spend *1 tire token* (that movement is called a *black move*).3archivecontrol_editmode_centercomment62bc55eb7fc1400
RaxoGG99After placing our [green]gear vector[/green], we can choose if using a *boost* or not.4archivecontrol_editmode_centercomment62bc55eb83ca600
RaxoGG99Our opponent decided not to use a boost. Now he has to place his car.1archivecontrol_editmode_centercomment62bc55efa3a9100
RaxoGG99After placing it, he has to choose which [green]gear vector[/green] he'll use in his next turn.1archivecontrol_editmode_centercomment62bc55f6c447300
RaxoGG99Place our *[green]gear vector[/green]* in the middle.2archivecontrol_editmode_centercomment62bc566c1644810
RaxoGG99To *overtake* [green]him[/green], let's use a *[blue]boost[/blue]*.1archivecontrol_editmode_centercomment62bc56807273610
RaxoGG99Let's *[blue]boost[/blue]* it up to the *maximum*! (that's gonna cost us [blue]1 nitro token[/blue]).1archivecontrol_editmode_centercomment62bc5689e7b8610
RaxoGG99Now we have to *place our car* and *choose our direction*. *[red]You[/red]* know what to do!1archivecontrol_editmode_centercomment62bc568c5db6d10
RaxoGG99Now we would have to *choose* which *[green]gear vector[/green]* we will be *using* in the next turn.
!!! *This step doesn't work on a tutorial.*
It would look like this (minimize this box to see it).1archivecontrol_editmode_centercomment62bc568eef07500showGearSelDialogButton 1 button_zoomOut aHR0cHM6Ly9zbmlwYm9hcmQuaW8vaElFM1JaLmpwZw==/1283/-17
RaxoGG99!!! Sometimes, some of the [green]gear vectors[/green] are *bigger than the rest*. Click on the *X* on the top right corner, and then click on "Show selection". (It's a bug)
[tip] If the *[green]gear vectors[/green]* don't appear, click on *[blue]"Show selection"[/blue]* (marked in [red]red[/red])
2archivecontrol_editmode_centercomment62bc568eef07500showGearSelDialogButton 1
RaxoGG99We continue with *[green]gear 5[/green]*.1archivecontrol_editmode_centercomment62bc5691f1c2400
RaxoGG99As we *overtook* our opponent, we get to go *first* in *this round* because *we are in first place*.2archivecontrol_editmode_centercomment62bc5691f265d00
RaxoGG99Place our *[green]gear vector[/green]* in the space right below the *black* one.
!!! Notice that the *[red]red X spaces[/red]* are spaces that we *can't place* our *[green]gear vector[/green]* in.3archivecontrol_editmode_centercomment62bc569205deb10
RaxoGG99Now we *won't use a [blue]boost[/blue]* this turn because we are going to turn our car.1archivecontrol_editmode_centercomment62bc569b84d4d10skipBoost_button 16
RaxoGG99Now, *place the car* in the *exact same space as before* and *turn* our car *diagonally upwards*.1archivecontrol_editmode_centercomment62bc569d0592110
RaxoGG99We'll continue with *[green]gear 5[/green]*.
Let me *fast-forward* the game until the next important thing...1archivecontrol_editmode_centercomment62bc569f7279b00
RaxoGG99Here you can see an example of using a *[blue]1-length boost[/blue]*.1archivecontrol_editmode_centercomment62bc5729ea87900
RaxoGG99You may have just noticed something between *[red]our car[/red]* and *[green]our opponent's one[/green]*.1archivecontrol_editmode_centercomment62bc572fe0b5a00
RaxoGG99Those were *options* to do maneuvres after placing a car! As *[green]our opponent[/green]* was a bit far from us, he couldn't do one. I'll explain them later.2archivecontrol_editmode_centercomment62bc572fe0b5a00
RaxoGG99Urgh! *[green]He[/green]* just overtook us. Maybe we can get revenge later 😈...
As this happened, *[green]our opponent[/green]* goes first in the next turn.1archivecontrol_editmode_centercomment62bc57d2dad0900
RaxoGG99Whoa! *[green]Our opponent[/green]* almost got off track! Careful with these moves!1archivecontrol_editmode_centercomment62bc583ff226900
RaxoGG99*[red]We[/red]* also almost got off track!
1archivecontrol_editmode_centercomment62bc5859d561100
RaxoGG99Yes! *[red]We're[/red]* available to do an overtaking or hitting maneuvre! Available options are:1archivecontrol_editmode_centercomment62bc585d91e7100
RaxoGG991: Use a *[blue]Boost token[/blue]* to overtake *[green]our opponent[/green]* (a [blue]*slingshot pass*[/blue])2archivecontrol_editmode_centercomment62bc585d91e7100
RaxoGG992: Shunt [green]*our opponent*[/green] from behind or from the right.
If we shunt [green]*our opponent*[/green] from behind, he won't be able to lower his gear vector in his next turn ([green]*he'll*[/green] have to continue with [green]*gear 5 *[/green])
If we shunt [green]*our opponent*[/green] fron the right, [green]*he*[/green] won't be able to use his 2 right-most spaces.3archivecontrol_editmode_centercomment62bc585d91e7100
RaxoGG99Let's overtake [green]*our opponent*[/green] with a [blue]*slingshot pass*[/blue] by the right side!4archivecontrol_editmode_centercomment62bc585d91e7110
RaxoGG99Here is another *attacking maneuvre: pushing someone from behind*.
That makes [red]us being forced[/red] to select gear 5 next turn :( !
The slingshot passes here don't require a [blue]Nitro token[/blue] because if the opponent uses a boost, he would overtake us using the boost momentum. But in this case, he decided not to.1archivecontrol_editmode_centercomment62bc58e62975300
RaxoGG99You might have noticed that we're not on the racing track, [red]we're[/red] on the *pit lane*!
The pit lane is used to *refill your car with tokens* (that's done in the *white square*).
In this situation, you would need to click on the [red]BoxBox![/red] button.1archivecontrol_editmode_centercomment62bc59f08cb6900
RaxoGG99While being in the pit lane, you have to start lowering gears, because *you have to enter in the pit square with gear 2*
!!! If you enter in the pit square with gear 2 (or 1, same thing happens), you can refill 8 tokens (maximum). But, if you enter with gear 3, you can only refill 6, gear 4 4 tokens, and gear 5, 2 tokens.
!!! If you enter in the pit square with the nose of your car, -2 tokens.
2archivecontrol_editmode_centercomment62bc59f08cb6900
RaxoGG99[green]Our opponent[/green] could have shunted us from the right, but in the pit lane, *attacking maneuvres are not allowed*.
1archivecontrol_editmode_centercomment62bc5a014707b00
RaxoGG99You might have noticed that [red]we[/red] skipped from [green]gear 5 to 3[/green].
That's called a *downshift*, and it would require us *1 tire token*.1archivecontrol_editmode_centercomment62bc5a6b36a9f00
RaxoGG99Hmmmm, why is [green]our opponent[/green] continuing with [green]gear 5[/green]?
Maybe that's better for [red]us[/red] :) !1archivecontrol_editmode_centercomment62bc5a832087d00
RaxoGG99Ha! We made [green]our opponent[/green] having to perform a *downshift* for him to move!1archivecontrol_editmode_centercomment62bc5a8d9a2dd00
RaxoGG99[red]We're[/red] finally in the pit square!
Move our car in!1archivecontrol_editmode_centercomment62bc5a9e75ee710
RaxoGG99With the - and + symbols, add tokens in a way that there are *3 tire tokens* and [blue]8 Nitro tokens[/blue].1archivecontrol_editmode_centercomment62bc5aa77f63a10
RaxoGG99After refilling, it is mandatory that players continue with [green]gear 2[/green].1archivecontrol_editmode_centercomment62bc5aaf78c5e00
RaxoGG99Whoa! [green]our opponent[/green] is not going to refill all of his tokens!
He exceeded the entry speed limit by 2 (-4 tokens) and he didn't stop with his car nose inside the Pit Square (-2 tokens).
That's brilliant for [red]us[/red]!1archivecontrol_editmode_centercomment62bc5ac033e0000
RaxoGG99[red]We[/red] skipped from gear 2 to 4. That's called an upshift (it costs us [blue]1 Nitro token[/blue]).1archivecontrol_editmode_centercomment62bc5bb2c17ec00
RaxoGG99Whoa! [green]our opponent[/green] can't place his gear vector in any space!
That means he can't move and has to turn his car and continue the next turn with gear 1.1archivecontrol_editmode_centercomment62bc5c66859bd00
RaxoGG99What just happened?1archivecontrol_editmode_centercomment62bc5fdfcd8af00
RaxoGG99Our opponent conceded the race! He didn't have any chances to win the race, so he conceded!
That means we won!2archivecontrol_editmode_centercomment62bc5fdfcd8af00
RaxoGG99And that's it for the tutorial!
A big thank you to *BROT42* for bringing this game to BGA!
If you have any question, don't hesitase to send me *RaxoGG99*, a message!3archivecontrol_editmode_centercomment62bc5fdfcd8af00
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