nicola7792Welcome to Rolled West, create a mining empire by building camps or settlements, complete contracts, ship metals and build offices in Boomtown to claim victory. 1archivecontrol_editmode_centercomment000
nicola7792The game lasts 6 rounds in which each player will roll 4 dice and obtain 3 resources usable to earn points.
When all rounds are finished the player with most points is the winner.2pagemaintitletext000
nicola7792This is your rival’s initial roll, who will choose one dice to remove.3rolled_dice000
nicola7792After removing copper, these are the resources available for your rival.
In your turn you may use the resources you obtain to (from top to bottom):
-(left) buy offices in boomtown
-(right) ship metals
-Fulfil a contract
-Build camps and settlements on the claim
Lastly, if you can’t use all the resources obtained in your roll you can save 1 to use later.1rolled_dice61d73f3e95c6800
nicola7792During one of the other players turn you can pick and bank one of the resources from their roll (wether they used them or not), it will be available during your turns.
You can do this once between each of your turns, we will show an example at the end of your rival's turn, let's continue.
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nicola7792Your rival used 2 copper pieces to buy an office and it became unavailable for purchase by the rest of the players.1office_0_9187015961d73f5aca76e00
nicola7792Let’s get a resource, the one we choose will depend on the situation of the game, since we are just starting lets pick the most valuable one, gold.2spent_or_banked_dice61d73f5aca76e10rolled_dice_item_2 1
nicola7792Here you can see the resources you have banked and have available on you turns.1player_board_9187015961d73f66ac77700
nicola7792It’s your turn and you obtained these dice, you must choose one to remove, that one will determine in which territory of the claim you can build this turn. Let’s pick silver.1rolled_dice61d73f7dc2d2d10rolled_dice_item_3 1
nicola7792After removing silver, you have 2 woods and 1 copper available this turn, let’s use wood to build camps or settlements. Using 1 you can build a camp, using 2 you can also build a settlement. Either will allow us to advance in the terrain.
At the end of the game, whoever has advanced the most on each territory will earn the points on the top square. Whoever came in second will earn the points on the bottom square. In case of tie the one with more settlements wins.1claim_majority_bonus_2_9187015961d73f975cafa00claim_majority_bonus_2_91870159 1
nicola7792Since we have 2 units of wood available lets advance 2 spots in the territory, this will also grant us 2 points.
Click on the selected spot.2claim_2_1_9187015961d73f975cafa10claim_2_1_91870159 1
nicola7792We have also 1 copper from the roll and 1 gold from the reserve, lets use them to buy an office.1rolled_dice_item_261d73f9ae7a4600
nicola7792Using the 2 metals determined by the columns and rows you can buy an office in town; these grant additional points at the end of the game in unique ways. All except the one in the middle (silver column and silver row) which is worth 6 points.
Lets use 1 copper (copper column) and 1 gold (gold row) to buy this office.2office_6_9187015961d73f9ae7a4610office_6_91870159 1
nicola7792You acquired this office, and it has become unavailable for the rest of players.
Since you have no more resources lets end the turn, click on pass.1office_6_9187015961d73fa5474e610pass_button 1
nicola7792In 2 player games a ghost player will roll each round to earn additional resources.
It is worth mentioning that between each of your turns you can only gain 1 resource, be it from another player or the ghost player.
Let’s get a copper.1rolled_dice61d73fbd1811a10rolled_dice_item_2 1
nicola7792The next round begins with your rival's turn, lets advance to your next turn.1pagemaintitletext61d73fca2e5f900
nicola7792This is our second roll.
You must remove 1 dice, being all 4 the same there is not much to choose.
Remember this dice will determine in which territory you can build this turn.1rolled_dice61d740767e2ba00
nicola7792Just as last round, we can use 2 units of wood to build a camp and a settlement in the chosen territory, this time the wood territory.
Click to build it.1claim_1_1_9187015961d740818188810claim_1_1_91870159 1
nicola7792You can’t use this resource right now; you can bank it to use on your next turns.
You can do this once per turn with one resource.
Click on it to bank it.1rolled_dice_item_461d740852088e10rolled_dice_item_4 1
nicola7792Let's advance a little to see other actions you can perform.2rolled_dice61d740852088e00
nicola7792The next action we are going to review is shipping metals, by doing this you can earn the points from the shipping row.
Whenever a player reaches the third and fifth box first they acquire the points in the larger square, the players that reach the same square later will acquire the points in the small square if they move on the same row.
Let’s ship 2 units of copper, 1 from the roll and 1 from the bank, click on the marked box.1twoNumbersShip_0_4_9187015961d740c3e722210shipment_0_1_91870159 1
nicola7792Click on continue to see the last possible action you can perform.1twoNumbersShip_0_4_9187015961d740ee3128d00
nicola7792The last option is to fulfil a contract to earn points.
You have now 2 units of copper and 2 units of silver, so you can only fulfil this contract.
Click on it.
1contract_1_9187015961d7413382b8510contract_1_91870159 1
nicola7792Just as offices, whenever you fulfil a contract, it becomes unavailable for the rest of the players.
These are all the possible actions you can perform in Rolled West. Whatever you choose will depend on the rolls you get and what other players are doing, so remember to check their boards. Good luck!
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nicola7792
...agora você está pronto para sua primeira partida!
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