Equipe do Board Game Arena Fale conosco
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
joezg
Let me teach you this delightfully silly game
Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
xate
Will Cook For Boardgames
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
Here comes a new challenger!
BROT42
BROT42 needs some time to think
thoun
BGAddict
Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
Moderadores da comunidade
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
The Cereal Killer
Power Resides Where Men Believe It Resides.
diegaum
Hey, sit down and let's play a game!
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Saci1130
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
Desenvolvedores de jogos
ufm
Jogos desenvolvidos: Durak, Seikatsu, Spite and Malice, Rummy, Dobro, Fruit Picking, La Marche du Crabe, Golf, Kings in the Corner, Crisps, Yahtzee, Minhwatu, Tranquility: The Ascent, Cucumber, Cheez-Tricks, Sevens, Coupell, Nylon-ppong, Open Face Chinese Poker, Qu4to, Pyrga, Regidice, 31, Schnapsen, Sherlock, Copas, Pier 18, Blackjack, Knockout Whist, Dominó, Nain Jaune, Hoola, Dou Dizhu, Mighty, HUND, Bahama Taxi, Regicide, Hawaiian Hanafuda, Écarté, Stonks, Gomoku, Narabi, Art Thief, Farkle, 42, Pinochle, Heckin Hounds, Paint the Roses, Toepen, The Brambles, Tumbleweed, Yokai Septet, Hanamikoji, Two-Ten-Jack, Go-Stop, Twin Palms, Tiến Lên, Poker Dice, Gin Rummy, Bacon, Presidente, Ice and the Sky, Sasaki, Sergeant Major, Ludo, Pente, Baby Dinosaur Rescue, Big Two, Nap, Cradle to Grave, Yaniv, Peixinho, Mia, Euchre, 535, Briscola, Roppyakken, Seotda, German Whist, ECK
A floating octopus adorabilis
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Jogos desenvolvidos: Marrakech, Caverna, Concept, Heat: Pedal to the Metal, Simplicity, Papayoo, Barrage, A Tripulação (The Crew), Ancient Knowledge, Agricola, Gold'n'Cash, Alhambra, Memoir '44, Yin Yang, Akropolis, Nidavellir, Federation, Equinox, Kingdom Builder, Ark Nova, BANG!, Altered, The Crew: Mission Deep Sea, Santorini, Rauha, Welcome To, Planet Unknown, Number Drop
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Jogos desenvolvidos: Elfenland, Sushi Go!, Tokaido, Diam's, Terra Mystica, Koi-koi, Ginkgopolis, Xadrez, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Red7, Damas, Tobago, Lines of Action, Gomoku, Siam, Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves of Miller's Hollow, Djambi, CuBirds, Secret Moon, Saboteur, Apocalypse at the Zoo of Carson City
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
stefano
Jogos desenvolvidos: My First Castle Panic, Sushi Go Party!, Pyramid Poker, Stockpile, I'm The Boss, Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow, Senshi, Break the Code (Qual É O Código?), Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, Zooloretto
Moof
Jogos desenvolvidos: Gang of Dice, Solstis, The Number, Jekyll vs. Hyde, My City: Roll & Write, Roll'n Bump, Mojo, Pocket Cats, Dracula vs Van Helsing, Betta, The Vale of Eternity, Lost Seas, 12 Chip Trick, Blood Rage, Captain Flip, Vaalbara, Perfect Words, Pandemic, It's a Wonderful Kingdom, My City, Khiva, Dobble Connect, Oriflamme, Faraway
Victoria_La
Jogos desenvolvidos: Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Terraforming Mars, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Batalha Naval, Kingdomino, Hive, Century: Rota das Especiarias, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads
I enjoy playing boardgames and also develop them for BGA in my spare time
Mogri
Jogos desenvolvidos: The Great Split, Spots, PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Beyond the Sun, Maracaibo, Jump Drive, Villagers, Blue Skies, Envelopes of Cash, Arctic Scavengers, Streets, No Thanks!, Daybreak, Projeto Gaia
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
tchobello
He's already in me
Jogos desenvolvidos: Egocentric World, War Chest, Dungeon Twister, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, Tichu, Sensei, Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel, Khronos, Boomerang: Europe, Caïrn, Origin
I don't have to sell my soulHe's already in me
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
Jogos desenvolvidos: Arctic Scavengers, Streets, Daybreak, Projeto Gaia, The Great Split, Spots, PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Monster Factory, Maracaibo, Jump Drive, Villagers, Envelopes of Cash
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
Mistergos
Jogos desenvolvidos: DIG UP Adventure, Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, Super Fantasy Brawl, Arquitetos do Reino Ocidental, Muralha de Adriano, A Tripulação (The Crew), Anachrony
darhf
Jogos desenvolvidos: Next Station: London, Qawale, Splendor, CATAN, Next Station: Tokyo, Res Arcana, 7 Wonders Arquitetos, Color Flush, Next Station: Paris, Living Forest, Fotossíntese, Looot, Stella – Universo Dixit, Mech A Dream, Terraforming Mars, Lost Explorers
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Jogos desenvolvidos: Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
n_e_s_s_u_n_o
Jogos desenvolvidos: Inverted Dice, Panic Lab, Zefiria, Xxung, Micro Midgard, Micro Dojo, Zuuli, GrumbleStone, Pugs in Mugs, Vault: A Solitaire Dice Game, Hens, Rolling Pins, Block Arena, Vault: A Den of Thieves, Shifting Stones, Diceathlon
LeSteffen
Jogos desenvolvidos: Citadels, Tiny Turbo Cars, Battle Spirits Saga, Codex Naturalis, Evergreen, Word Traveler, Carcassonne: Caçadores e Coletores, Splito, Timeline Twist, Kami, Farm Club, D.E.I.: Divide et Impera, Loco Momo, Sagani
vincentt
Jogos desenvolvidos: The Builders: Antiquity, Equinox, Altered, Dice Forge, The Crew: Mission Deep Sea, Ark Nova, The Builders: Middle Ages, Number Drop, Caverna, Agricola, Barrage, Nidavellir, Memoir '44
Let's roll :)
apollo1001
Jogos desenvolvidos: Trilha, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion
A-dam
Jogos desenvolvidos: Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock
Galeelox
Jogos desenvolvidos: Maps of Misterra, Flowers, Scriptoria, Gosu X, Almadi, Amalfi - Renaissance, Small Islands, Sahwari, Yokai, Rainforest
hersh
Jogos desenvolvidos: Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: Ao Serviço do Khan, As Viagens de Marco Polo, Piepmatz, La Granja, Obsession
pikiou
Jogos desenvolvidos: Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
Jogos desenvolvidos: Colorado, OASIS New Hope, Gold'n'Cash, Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers, Forest Shuffle
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
GTSchemer
Jogos desenvolvidos: EKONOS, SETUP, Strands, Lielow, Rift Valley Reserve, Challengers, Roll Into Town, Ghost At Home, Go Goa
DrKarotte
Jogos desenvolvidos: Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey
Stets auf der Suche nach frischem Löwenzahn...
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Jogos desenvolvidos: Canvas, Cartógrafos, Quibbles, Fromage, Crypt, Forever Home, Sky Team, Dog Park
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
Jogos desenvolvidos: A Ilha dos Gatos, Draft & Write Records, Gold West, Romi Rami, GOLDblivion, Earth, Bärenpark
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
VinceS
Jogos desenvolvidos: Hugo (Midnight Party), Vulture Culture, Murus Gallicius, Piraten kapern, Spades, That's Life!, Connect6
XCID
Jogos desenvolvidos: Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
Volker78
Jogos desenvolvidos: Rage, El Grande, Haiclue, Thurn and Taxis, Maré Alta, Pingimus, Elfenland
Mizutismask
Jogos desenvolvidos: Nimalia, Seasons, New York Zoo, Expeditions: Around the World, Dobble, Get the MacGuffin, Just Desserts
Archduke
Jogos desenvolvidos: Skull, Abyss, Rest In Peace, Crime Zoom: A Dirty Objective, Polis: Fight for the Hegemony, Um Banquete a Odin
Rashly grab a demo for tabletop play (9)
stst
Jogos desenvolvidos: Kalah, Pylos, Nautilus, Evolution, ONE, Go
tilalilalou
Jogos desenvolvidos: Not Alone, Through the Ages, Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: Uma Nova História da Civilização
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Jogos desenvolvidos: Takara Island, Tesouro Inca, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
MathCT
Jogos desenvolvidos: SpellBook, Mythic Battles: Ragnarök, Undergrove, Biomos, Let's Catch the Lion!, High Season
XiaoYi
Jogos desenvolvidos: Legend Raiders, Tang Hu Lu, Similo, Spirits of the Forest, 15 Days, All In
千里之行,始于足下。
Lunalol
Jogos desenvolvidos: The Great American Fox Hunt, Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
Jogos desenvolvidos: BANG!, Martian Dice, 3000 Scoundrels, Só Uma, Simplicity
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
PaulCBirch
Jogos desenvolvidos: Go Nuts for Donuts, Dragonwood, Caboodle, Super Mega Lucky Box, Chimera Station
MGoulet
Jogos desenvolvidos: 13 Clues, Dungeon Roll, Goblin Hood, Wizards of the Grimoire, Wizard
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
quietmint
Jogos desenvolvidos: Hardback, Santorini, Taluva, Coup, Now Boarding
pasko92
Jogos desenvolvidos: boop., River Valley Glassworks, The Shipwreck Arcana, On Tour, Roll to the Top: Journeys
Developer of boop., Roll to the Top: Journeys, On Tour, and other BGA adaptations. Send me a message if you're looking to adapt your game!
AmadanNaBriona
I implement games for BGA as a hobby.
Jogos desenvolvidos: In The Year of the Dragon, Perikles, The Lady and the Tiger (Doors), For-Ex, Trick of the Rails
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
marcgenesis
Jogos desenvolvidos: Gaïa, Celestia, Oh Inferno!, Logger, Djambi
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Jogos desenvolvidos: Saint Poker, Commander Chess, Detective Poker, Finity, Palace
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
paramesis
Jogos desenvolvidos: Stupor Mundi, Wingspan, New Frontiers, Carnegie, Off the Rails
Ginso
Jogos desenvolvidos: Tichu, Praga Caput Regni, Nova Luna, BANG!
BaronFraser
Jogos desenvolvidos: Automobiles, Dog Lover, Bunny Kingdom, Crusaders: Thy Will Be Done
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Jogos desenvolvidos: Bug, As Ruínas Perdidas de Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Woodruff
Bon c'est pas grave on va s’ démerder…
Jogos desenvolvidos: Innovation, Tock, French Tarot
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
tsaunat
Jogos desenvolvidos: LHAMA, Caravan, Butterfly
Alaskan board game enthusiast.
adrienle38
Jogos desenvolvidos: Turing Machine, Moon River, Botanik
cpasbanal
Co-dev of Burgle Bros.
Jogos desenvolvidos: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
wolmot
Jogos desenvolvidos: Star Fluxx, Fluxx, Klaverjassen
Sir Heo
Jogos desenvolvidos: Hadara, Mandala, That Time You Killed Me
vurtan
Jogos desenvolvidos: Framework, Applejack, Road to 300
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
Ludovic
Jogos desenvolvidos: Guildes, Bubblee Pop, Bombay
Un joueur :) .
ManaT
Jogos desenvolvidos: Trike, Meridians, Lifeline
ElNSTElN
Jogos desenvolvidos: DVONN, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
Miwarre
Jogos desenvolvidos: Flume, Konane, Pontos e Caixas
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
Jogos desenvolvidos: Pook, Big Monster, Federation
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
MathieuV
Jogos desenvolvidos: AVES, Turncoats, District Noir
Jimblefredberry
Jogos desenvolvidos: Phat, Solo Whist, Troggu
xiongmao1298
Jogos desenvolvidos: Seven Knights Bewitched, Quattuor Reges, The Wolves
Rincevent123
Jogos desenvolvidos: Terra Mystica, Terra Nova
Inaofr
Jogos desenvolvidos: Saint Petersburg, Stone Age
PC23
Jogos desenvolvidos: Targi, Yahtzee
Quinarbre
Jogos desenvolvidos: Colt Express, Tash-Kalar
bartoleo
Jogos desenvolvidos: Viticulture, Clãs da Caledônia
docthib
Jogos desenvolvidos: Great Western Trail, Dice Forge
ber00000
Jogos desenvolvidos: ToeShamBo, Kabaleo
Andy_K
Jogos desenvolvidos: Eruption, Nile
Idsky
Jogos desenvolvidos: Quantum, Factum
JustinFernal
Jogos desenvolvidos: Welcome To New Las Vegas, CuBirds
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
Jogos desenvolvidos: Tic-Tac Match, A Tripulação (The Crew)
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
BLOIZO
Jogos desenvolvidos: Oxono, Hokito
phobyjuan
Jogos desenvolvidos: 61 Autumn leaves, Cat Café
Emanuele Ornella
Jogos desenvolvidos: Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Marcuda
Jogos desenvolvidos: Fleet, Saint Petersburg
vaanatomic
Jogos desenvolvidos: Alveole, Hive
ArchdukeDev
Jogos desenvolvidos: Crime Zoom: A Dirty Objective, Um Banquete a Odin
Sarix87
Jogos desenvolvidos: Framework, Applejack
przemek88
Jogos desenvolvidos: MLEM: Space Agency, K2
PirateKitten
Jogos desenvolvidos: Paris Connection, Chicago Express
myriam9456
Jogos desenvolvidos: SteamRollers, Hoarders
BoucleMed
Jogos desenvolvidos: Next Station: Paris, 101: the match
Thalack
Jogos desenvolvidos: Pax Renaissance, Pax Pamir: Segunda Edição
Badguizmo
Jogos desenvolvidos: Sensei, Riftforce
Doctor Neo Cortex
Jogos desenvolvidos: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
JohnMothra
Jogos desenvolvidos: Don't Go In There, Tucano
someguy590
Jogos desenvolvidos: Rolled West, Troyes Dice
SwHawk
Jogos desenvolvidos: Cosmos: Empires, Sensei
DargorX
Jogos desenvolvidos: Castles of Caleira, Grand Bazaar
PiratJack
Jogos desenvolvidos: Trellis, Escopa
BrickRoadDX
Jogos desenvolvidos: Lifeline, Dragon Bridge
suzannap
Jogos desenvolvidos: Quinque, Sheep Boom Bah
fafa-fr
Jogos desenvolvidos: Jump Gate, The Castles of Burgundy
shadowphiar
Jogos desenvolvidos: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
Fletcheese
---
Journey before destination
Jogos desenvolvidos: Fika, Gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination
QWERTY_Already_Taken
Jogos desenvolvidos: King of the Pitch, Penalty Challenge
InfernalCoder
Jogos desenvolvidos: Splash Down, Draft Cider
Aelux
Jogos desenvolvidos: Splash Down, Draft Cider
w3r3wolv3s
Jogos desenvolvidos: EVL, NXS
Tabaskov
Jogos desenvolvidos: Bamboozle, Cubosaurs
pdw3
Jogos desenvolvidos: Forks: 2ª Edição, Tapas
Sometimes I write games for BGA in my spare time.
BanBan
Jogos desenvolvidos: Unrest, Trailblazers
konnok3
I like to play games very much, but I'm not a good player.
Jogos desenvolvidos: Hachihachi, Cuco
Japanese boardgame player.I like to play games very much, but I'm not a good player.
galehar
There's still a lot to do.
Jogos desenvolvidos: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
Jogos desenvolvidos: 7 Wonders Duel
arleq1
Jogos desenvolvidos: Hanabi
bidulpik
Jogos desenvolvidos: Gamão
bmcfluff
Jogos desenvolvidos: Exploradores (Lost Cities)
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Jogos desenvolvidos: Connect Four (Lig4)
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Harkle
Jogos desenvolvidos: Bandido
ophelopède
Jogos desenvolvidos: Bandido
Gumbzy
Jogos desenvolvidos: Space Base
BrianHanechak
Jogos desenvolvidos: Koi-koi
kermitfrog
Jogos desenvolvidos: Innovation
Micah Stairs
Jogos desenvolvidos: Innovation
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Jogos desenvolvidos: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Nanaki404
Jogos desenvolvidos: Belote
Acerbic
Jogos desenvolvidos: Agricola
Ixxar
Jogos desenvolvidos: Hive
MikeIsHere
Jogos desenvolvidos: Cribbage
__wiz__
Jogos desenvolvidos: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
Jogos desenvolvidos: Abandon All Artichokes
Guillaume0385
Jogos desenvolvidos: Papayoo
joeeoj
Jogos desenvolvidos: Quarto
Alex_erson
Jogos desenvolvidos: Fluxx
ch huang
Jogos desenvolvidos: Noir: Killer versus Inspector
Tanguy_D
Jogos desenvolvidos: Marrakech
bhauman3
Jogos desenvolvidos: Tranquility
CuriousTerran
Jogos desenvolvidos: Via Magica
emanueles
Jogos desenvolvidos: Machiavelli
Valawala
Jogos desenvolvidos: Perudo
baritonehands
Jogos desenvolvidos: Burgle Bros.
Dosychev
Jogos desenvolvidos: Red7
MrTerriFy
Jogos desenvolvidos: Red7
JoeProgram
Jogos desenvolvidos: Copenhagen
RavingWanderer
Jogos desenvolvidos: Hand and Foot
ZPolansky
Jogos desenvolvidos: Battle of LITS
DrNob
Jogos desenvolvidos: Flaming Pyramids
Author and Programmer of Flaming Pyramids
tutchek
Jogos desenvolvidos: Thurn and Taxis
fa81
Jogos desenvolvidos: P.I.
Histibidi
Jogos desenvolvidos: 99 (jogo de soma de cartas)
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
Jogos desenvolvidos: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
jephly
Jogos desenvolvidos: Letter Tycoon
Developer of Letter Tycoon
alkinor
Jogos desenvolvidos: Dice Hospital
blackgambas
Jogos desenvolvidos: Koryŏ
absurde12
Jogos desenvolvidos: Koryŏ
vinayakr
Jogos desenvolvidos: Tichu
dashwood314
Jogos desenvolvidos: Tichu
I am a web developer and love playing Tichu.
neslinesli93
Jogos desenvolvidos: Briscola
Tof63
Jogos desenvolvidos: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
yannsnow
Jogos desenvolvidos: Cacao
ExtraPaul
Jogos desenvolvidos: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
Kennyyy
Jogos desenvolvidos: Hex
ChsLed
Jogos desenvolvidos: Cardiceo
Trompetenhut
Jogos desenvolvidos: Teotihuacan: City of Gods
jeffdi
Jogos desenvolvidos: A Ilha Proibida
domee
Jogos desenvolvidos: Senet
Sandram
Jogos desenvolvidos: Neutreeko
chriskang
Jogos desenvolvidos: Damas Chinesas
Sydnique
Jogos desenvolvidos: Onitama
cora89
Jogos desenvolvidos: Cinco
BlackBeholder
Jogos desenvolvidos: Bobail
CraWleR
Jogos desenvolvidos: Quantum
radu124
Jogos desenvolvidos: Keyflower
quaresma95
Jogos desenvolvidos: Presidente
lyconide
Jogos desenvolvidos: Quantik
trimall
Jogos desenvolvidos: Dingo's Dreams
giron1950
Jogos desenvolvidos: Yokohama
dhau
Jogos desenvolvidos: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
wucnuc
Jogos desenvolvidos: Xiangqi
Lilzer7
Jogos desenvolvidos: Whist 22
Tbaggi
Jogos desenvolvidos: Donuts
thinkb4coding
Jogos desenvolvidos: Crazy Farmers
Jinnh
Jogos desenvolvidos: 8 Masters' Revenge
yuke 0x0
Jogos desenvolvidos: Illustori
ericmcsween
Jogos desenvolvidos: Fairy Trails
robinzig
Jogos desenvolvidos: Deus
xnedkx
Jogos desenvolvidos: Four Color Cards
https://xnedkx.github.io/games.htm
agrypelago
Jogos desenvolvidos: Diced Tomatoes
gkz
Jogos desenvolvidos: Mapmaker: The Gerrymandering Game
mavit
Jogos desenvolvidos: Mijnlieff
Kasmilus
Jogos desenvolvidos: Cloud City
thenmal
Jogos desenvolvidos: Tigris & Euphrates
Crazyboog
Jogos desenvolvidos: Poker Texas Hold'em
WetDogIsHappy
Jogos desenvolvidos: Railways of the World
Spukyta
Jogos desenvolvidos: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
AaronPacker
Jogos desenvolvidos: None Shall Pass!
KendraPacker
Jogos desenvolvidos: None Shall Pass!
GoDodyGo
Jogos desenvolvidos: Liverpool (Cozy Oaks) Rummy
VanHlebar
Jogos desenvolvidos: El Grande
HQ063
Jogos desenvolvidos: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
Xom
Jogos desenvolvidos: Oh-Seven
Oh-Seven developer
ggohierroy
Jogos desenvolvidos: City of the Big Shoulders
Tirix
Jogos desenvolvidos: Northwest Passage
Josten
Jogos desenvolvidos: Caravan
Ottoreg
Jogos desenvolvidos: Boss Quest
ShaPhi7
Jogos desenvolvidos: Linkage
The board can't be flipped when it's online
fistachos
Jogos desenvolvidos: MLEM: Space Agency
Elliot K
Jogos desenvolvidos: Uptown
Enguerrand_P
Jogos desenvolvidos: Yoxii
Rudolf
Jogos desenvolvidos: Dark Agent
Hellllllloooooooo!
jonsmiley
Jogos desenvolvidos: Nanga Parbat
Coolroo
Jogos desenvolvidos: The Wolves
st41116
英文不好的譯者
不會寫程式的開發者
.
偶爾想和你說說話
但那些話最後還是只能卡在喉頭
吐不出來
也許過去的就該讓它成為過去
也許
https://www.youtube.com/watch?v=bt8bIAE88o8
Jogos desenvolvidos: Soulaween
雜食性桌遊玩家英文不好的譯者
不會寫程式的開發者
.
偶爾想和你說說話
但那些話最後還是只能卡在喉頭
吐不出來
也許過去的就該讓它成為過去
也許
https://www.youtube.com/watch?v=bt8bIAE88o8
YEEDA
Jogos desenvolvidos: Soulaween
ginn5j
Jogos desenvolvidos: 24/7: The Game
vincenzobara
Jogos desenvolvidos: Kulami
locerol
Jogos desenvolvidos: Ginkgopolis
Loenix34
Jogos desenvolvidos: Dinner In Paris
Matthias23
Jogos desenvolvidos: Bandada
Hebraz
Jogos desenvolvidos: Mascarade
adela82
Jogos desenvolvidos: The Jelly Monster Lab
tet2brick
Jogos desenvolvidos: Tiwanaku
Jonathan2004
Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
Jogos desenvolvidos: Flip Freighters
Software Developer,Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
daikinee
Jogos desenvolvidos: Assyria
Brainchild
Jogos desenvolvidos: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
Gyasi
Jogos desenvolvidos: Gangsta!
Kwiss44
Jogos desenvolvidos: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
TheBoot
Jogos desenvolvidos: Homesteaders
forbiddenlimb
Jogos desenvolvidos: Good Cop Bad Cop
tarini
Jogos desenvolvidos: Florenza: The Card Game
http://www.giocareinscatola.it
Blccdy
Jogos desenvolvidos: Tiny Epic Defenders (Segunda Edição)
QuasarDuke
Jogos desenvolvidos: 99 (jogo de vazas)
Babamots
Jogos desenvolvidos: Homeworlds
Not much to look at but occasionally good for a laugh.
Alex_tgiu
Jogos desenvolvidos: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
Feunisher
Jogos desenvolvidos: Con Sonar!
Dragonrouge
Jogos desenvolvidos: Once Upon a Forest
Seytonia
Jogos desenvolvidos: Praga Caput Regni
eoincos
Jogos desenvolvidos: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
Nico_75
Jogos desenvolvidos: Las Vegan
Nico_KYF
Jogos desenvolvidos: Las Vegan
yupika
Jogos desenvolvidos: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
v_k_k
Jogos desenvolvidos: Herrlof
Ramanel
Jogos desenvolvidos: Gift of Tulips
developgame
Jogos desenvolvidos: Oito Maluco
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Jogos desenvolvidos: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
luco22
Jogos desenvolvidos: Yokai Septet
Polymorphism
Jogos desenvolvidos: The way to Juliet
SteveD123
Jogos desenvolvidos: Robots Ate Our Pizza
Bids
Jogos desenvolvidos: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
ChazM
Jogos desenvolvidos: Jump Gate
Grunt_the_Clever
Jogos desenvolvidos: Zener
thebosz
Jogos desenvolvidos: Eminent Domain: Microcosm
junibegood
Jogos desenvolvidos: Canosa
Malbroug
Jogos desenvolvidos: Drones vs Seagulls
Silae
Jogos desenvolvidos: EpiZodiak
douze12
Jogos desenvolvidos: Le Dernier Peuple
grid
Jogos desenvolvidos: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
Jogos desenvolvidos: Thrive
Crystalline Cat
Jogos desenvolvidos: VEGEtables
TomFCG
Jogos desenvolvidos: Kraken Up
xevizero
Jogos desenvolvidos: Newton
Lauwqui
Jogos desenvolvidos: Pook
cosmosch
Jogos desenvolvidos: Sparts
Brederic
Jogos desenvolvidos: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
Shadeviper
Jogos desenvolvidos: Pond
TheRift289
Jogos desenvolvidos: Pond
diwwib
Jogos desenvolvidos: Splash Down
disu
Jogos desenvolvidos: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
Shun91
Jogos desenvolvidos: Hidden Leaders
gilthe
Jogos desenvolvidos: Mahjong Japonês (Riichi)
Sean Ross
Jogos desenvolvidos: Vidrasso
salty-horse
Jogos desenvolvidos: Vidrasso
hymnal
Jogos desenvolvidos: Mutant Crops
Razvogor
Jogos desenvolvidos: Biyi
cheval_raye
Jogos desenvolvidos: Coin Age
Yupa
Jogos desenvolvidos: Shogun
Pikrass
Jogos desenvolvidos: Shogi
arustleund
Jogos desenvolvidos: Caribbean All Fours
DonSchwarz
Jogos desenvolvidos: Lineae
Nierin
Jogos desenvolvidos: The Nine Domains
Ianizer
Jogos desenvolvidos: Pedro
Sylle1
Jogos desenvolvidos: Okanagan: Valley of the Lakes
RyTracer
Jogos desenvolvidos: Reflections in the Looking Glass
Shazzypaz
Maintaining Space Base on BGA.
Jogos desenvolvidos: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintaining Space Base on BGA.
TyrenDe
Jogos desenvolvidos: Tortuga 1667
Nisterius
Jogos desenvolvidos: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
dudi2
Jogos desenvolvidos: Mü
oboulland
Jogos desenvolvidos: Divercité
bbmiKii
Jogos desenvolvidos: Megalomania
Bananani
Jogos desenvolvidos: Blaze
giantroach
Jogos desenvolvidos: Tholos
Benjamin Roucayrol
Jogos desenvolvidos: L'Oracle B.A-BET
Pingpetrus
Jogos desenvolvidos: L'Oracle B.A-BET
Yu-wolf-or-Oru
Jogos desenvolvidos: TriATri
Gabriel Sagarzazu
Jogos desenvolvidos: KQJ
NFranklin
Jogos desenvolvidos: Starship Merchants
mandrel
Developed Calypso (currently in beta)
Jogos desenvolvidos: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Deiussum
Jogos desenvolvidos: Minnesota Whist
Matthias X
Jogos desenvolvidos: Raubbau
Morphus
Jogos desenvolvidos: Ynaros Fallin
brunnyer
Jogos desenvolvidos: Grund
Don Kiwi
Jogos desenvolvidos: Quintus
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