Wispwood
Aquilo é uma luz no fim do... galho?
Um gato curioso adentra a floresta, atraído pelas luzes cintilantes de todas as cores que dançam entre as árvores. O que serão elas? Ah, os espíritos das antigas histórias! Cada um deles brilha com charme e travessura, carregando uma personalidade única. Você conseguirá guiá-los com maestria e fazer da sua floresta a mais iluminada?
Bem-vindo a Wispwood, um lugar mágico povoado por espíritos brilhantes. Na sua vez, escolha uma peça de espírito e uma forma para colocar na sua grade pessoal — sua própria floresta em crescimento. Cada espírito tem desejos sobre onde quer brilhar, e até as árvores mágicas têm preferências! Você tentará atender às expectativas delas ao longo de três rodadas de pontuação. Entre as rodadas, a floresta se transforma — desaparecendo e se expandindo — mas os espíritos que você já colocou permanecem, moldando as possibilidades futuras.
A cada partida, novas cartas de objetivo redefinem os caprichos dos espíritos, garantindo que sua floresta cresça de uma maneira única a cada vez. Entre na floresta e explore a magia de Wispwood!
Número de jogadores: 2 - 4
Duração do jogo: 23 mn
Complexidade: 1 / 5
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Jogue Wispwood e 1280 outros jogos online.
Sem downloads, direto no seu navegador.
Com seus amigos e milhares de jogadores do mundo inteiro.
Grátis.
Sumário de Regras
Wispwood
In Wispwood, players grow a magical forest by placing Wisps and Tree tiles into an expanding grid (4x4 to 6x6). The goal is to strategically arrange tiles to satisfy the conditions of active goal cards.
Goal
Collect the most victory points over three rounds. Points are awarded for:
- The five active Goal Cards (four for different Wisp types, one for Trees).
- A bonus for a completely filled grid at the end of a round.
Gameplay
The game is played over three rounds. In each round, the size of your personal forest grid increases:
- Round 1: 4x4 grid
- Round 2: 5x5 grid
- Round 3: 6x6 grid
On your turn, you must choose one of two actions:
A) Normal Turn
1. Choose a Wisp: Take one of the eight Wisp tiles from the pond in the center of the table.
2. Choose a Shape: Select one of the two shapes shown on the pond's edge directly next to the chosen Wisp.
3. Take Tiles: Take the Wisp and the number of Tree tiles required for that specific shape.
4. Place: Place the shape in your forest. It must be adjacent (horizontally or vertically) to already placed tiles and fit within the current grid limit.
B) Tree Turn
1. Take 1, 2, or 3 Tree tiles from the supply.
2. Place them individually and adjacently in your forest.
3. Ready the Cat: If your cat is currently on its "hidden" side, flip it back to the "ready" side.
The Cat & Special Abilities
Each player has a cat that starts on a Tree tile. If the cat is "ready," it can be "hidden" (flipped over) to use one of two bonuses:
- Refresh Pond: Discard all eight Wisps from the pond and layout new ones.
- Free Shape Choice: Choose any Wisp, but use any of the eight shapes shown around the pond (instead of just the two adjacent ones).
End of Round & Preparation
As soon as one player completely fills their grid, the end of the round is triggered. All other players take one final turn so that everyone has had an equal number of turns. Intermediate scoring of the goal cards then takes place.
Preparing for the next round:
1. All Tree tiles are removed (except for the single tile the cat is standing on).
2. All Wisp tiles remain in your forest.
3. You may move the cat to any other Tree tile in your forest.
4. The grid size increases for the next round.
Important Rules
- Wisps vs. Trees: Trees never count as Wisps for scoring purposes.
- The Cat's Space: The tile underneath the cat does not count as a Tree or a Wisp for goal cards.
- Hats (Green): These Wisps often have special rules related to the cat's position.
