Schotten Totten
Uma brisa quente de primavera sopra pelo vale escocês enquanto os pássaros começam a cantar e a neve derrete lentamente. Sua preciosa aldeia é lentamente descoberta e as pedras que definem seu território começam a aparecer. A terra é macia e as pedras poderiam facilmente rolar um pouco para dentro da aldeia do seu vizinho, garantindo a você o espaço extra que seu clã precisa. Afinal, ninguém vai notar, certo?
De repente, uma flecha passa zunindo perto da sua orelha! Parece que seu vizinho teve a mesma ideia e agora está empurrando pedras para ampliar seu território. Use suas cartas para criar as melhores formações de batalha e defender sua aldeia. Reúna pedras suficientes para vencer o jogo!
Entre em uma luta onde tudo vale e retome o controle da fronteira que o separa do seu oponente. Envie membros do seu clã para
defender uma Pedra e use sua força jogando a melhor combinação de cartas. Para vencer, seja o primeiro a controlar cinco Pedras espalhadas pela fronteira ou três Pedras adjacentes.
Número de jogadores: 2
Duração do jogo: 9 mn
Complexidade: 1 / 5
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Jogue Schotten Totten e 1154 outros jogos online.
Sem downloads, direto no seu navegador.
Com seus amigos e milhares de jogadores do mundo inteiro.
Grátis.

Sumário de Regras
Schotten Totten — Rulebook
Designer: Reiner Knizia
Illustrator: Djib
Publisher: IELLO USA LLC
Contents
- 54 Clan Cards (numbers 1–9 in six colors)
- 10 Tactic Cards
- 9 Stone Tiles
- 2 Player Aids
- 1 Rulebook
Objective
Spring arrives in the Scottish Highlands. Your clan vies to reclaim land by shifting stones across the border — but your neighbor has the same plan!
Use your cards to form powerful formations and claim Stones.
Win conditions
- Control 5 Stones total
- Control 3 adjacent Stones
Game Elements
Clan Cards
- Represent clan members
- Strength 1 to 9
- Six colors
Tactic Cards (variant)
- Allies with special powers (black symbol)
- Played in place of Clan cards
Stone Tiles
- Represent the border
- Objective: control them
Setup
- Place nine Stone Tiles in a line between players (the border)
- Shuffle Clan Cards into a face‑down deck
- Each player draws six Clan Cards
- The player who most recently visited Scotland goes first
Gameplay
Players alternate turns:
- Play one card from hand to any Stone on your side (max 3 per side)
- Draw one card from deck (if available)
- Once played, cards cannot be moved
- Each side may have up to 3 cards per Stone
Card Combinations (strongest → weakest)
- Color‑Run
- Three same‑color cards in numerical sequence
- Three of a Kind
- Three cards of the same strength
- Color
- Three cards of the same color
- Run
- Three cards in sequence (any color)
- Sum
- Any three cards; highest total wins
Tiebreakers:
- Higher total strength wins
- If tied: player who completed third card first wins
Claiming a Stone
You may claim a Stone after playing a card (before drawing) if:
- Both players have played three cards on that Stone, and your formation is stronger
- Or your opponent has played fewer than three but cannot possible beat your visible combination (cards in hand don't count)
Once claimed:
- Move the Stone to your side
- No more cards may be played there
End of Game
The game ends immediately when a player:
- Controls three adjacent Stones
- OR controls five Stones total
Optional scoring (multi‑round)
- Winner: 5 victory points
- Opponent: 1 point per Stone controlled
- Player with most points after agreed rounds wins
Tactic Variant
Setup modifications
- Shuffle Tactic Cards into separate deck
- Each player draws seven Clan Cards
Gameplay changes
- On your turn, you may play a Clan or a Tactic card
- Draw from either deck to maintain a hand of seven cards
- If one deck is empty, you may no longer draw from it
- You cannot play more Tactic cards than your opponent
- If unable to play, you may pass
Tactic Card Types
Elite Troops (play like Clan cards)
- Joker (×2): Choose color & strength when resolving; max one per player simultaneously
- Spy: Strength 7; you choose color when resolving
- Shield‑Bearer: Strength 1–3; you choose color when resolving
Combat Modes (played on Stone tile)
- Blind‑Man’s Bluff: Only count strength—ignore combinations
- Mud Fight: Requires 4‑card formations per side
Ruses (played into discard pile)
- Strategist: Move or discard one of your cards from an unclaimed Stone
- Banshee: Discard one opponent card from an unclaimed Stone
- Traitor: Move opponent card from their side to yours on another unclaimed Stone
- Recruiter: Draw three cards from any deck(s), return two to bottom of deck(s)
Expert Variant
All base rules apply, with one change:
- You may only claim a Stone at the **start of your turn**, before playing a card
Credits
- Designer: Reiner Knizia
- Illustration: Djib
- Product Manager: Virginie Gilson
- Translator: Danni Loe‑Sterphone
- Publisher: IELLO USA LLC (© 2016)