Please Don't Burn My Village
Um dragão temível está ameaçando queimar todas as aldeias do reino! Felizmente, os dragões são gananciosos, então se você puder suborná-lo com tesouros do campo de batalha, como um machado de bárbaro ou uma pena de fênix, você pode persuadi-lo a poupar sua aldeia. Infelizmente, outros aldeões no reino têm a mesma ideia...
Em Please Don't Burn My Village!, que se passa no mundo de Castle Panic, você quer subornar com o tesouro certo na hora certa para manter a atenção do dragão - enquanto compra tesouros no mercado negro e amaldiçoa os tesouros dos outros aldeões. Quando não sobrar nenhum tesouro, o dragão queimará todas as aldeias, exceto uma. A sua será a única que sobreviverá?
Em mais detalhes, os jogadores seguram uma mão de cartas do tesouro que podem usar para 1) subornar o dragão, 2) comprar mais cartas do tesouro do mercado negro ou 3) tirar uma carta do tesouro. Quando eles subornam o dragão, eles colocam as cartas em conjuntos na frente deles, movem o token para cima em valor nas Graças do dragão e distribuem mais cartas no mercado negro.
Se, em vez disso, eles optarem por comprar no mercado negro, eles pagam com a mão o número de cartas indicadas em uma barraca do mercado negro, pegam as cartas dessa barraca na mão e descem um tesouro nas Graças do dragão que corresponda a uma das cartas que usaram para comprar suas cartas. O número de espaços que um jogador move uma ficha para cima (ao subornar o dragão) ou para baixo (ao comprar no mercado negro) é igual às cartas numéricas jogadas. Se os jogadores não quiserem afetar os valores a favor do dragão ou estiverem sem cartas, eles podem simplesmente tirar uma carta.
O jogo apresenta um final de empurrar sua sorte: toda vez que alguém suborna o dragão, as cartas são viradas e colocadas nos espaços do mercado negro até que uma carta correspondente ou selvagem seja revelada. Quando nenhuma carta é encontrada e o baralho se esgota, o jogo termina, a jogada para e os jogadores adicionam todas as cartas em suas mãos aos subornos que combinam com as cartas que jogaram anteriormente. (Um jogador não pode adicionar curingas e novos tipos de tesouros neste momento.) Em seguida, eles somam o valor total de seus subornos, com cada carta valendo seu valor a favor do dragão. Cartões selvagens e de tesouro não jogados valem de -1 a -4 pontos. O jogador com a maior pontuação vence, poupando sua aldeia do desastre. Quem pode cronometrar melhor seus subornos para garantir que seus tesouros sejam mais valorizados pelo dragão quando o jogo chegar ao fim?
Número de jogadores: 2 - 5
Duração do jogo: 17 mn
Complexidade: 1 / 5
Jogue Please Don't Burn My Village e 1233 outros jogos online.
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Jogue Please Don't Burn My Village e 1233 outros jogos online.
Sem downloads, direto no seu navegador.
Com seus amigos e milhares de jogadores do mundo inteiro.
Grátis.
Sumário de Regras
How to Play
On your turn, perform one of the following actions:
- Bribe the Dragon (3 steps)
- Visit the Black Market (2 steps)
- Draw 1 card
Bribe the Dragon
Maybe he’ll spare us for a pile of Magic Scrolls?
Step 1: Make the Bribe
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. You may make a new Bribe OR add to an existing Bribe.
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own.
Step 2: Gain the Dragon's Favor
The Dragon is pleased, and your Treasure increases in value.
- The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.
- Treasure tokens you pass are moved down to make room.
- A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.
Step 3: Refill the Black Market
- Cards are dealt from the deck into the Market Stalls.
- The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.
- After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.
- Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.
- If the deck runs out before a matching Treasure card (or Wild card) is turned over, the game ends.
Visit the Black Market
It’s a deal too good to pass up!
Step 1: Buy Treasure Cards
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.
- Decide which Market Stall you would like to buy cards from.
- Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.
- You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.
- You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.
- Take all the cards from the Market Stall and add them to your hand.
- Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.
- There is no limit to the number of cards you may have in your hand.
Step 2: Curse a Treasure
- Select a Treasure card you discarded (not a Wild) to be cursed.
- Move that Treasure token down 1 space to the left in the Dragon's Favor for every card you discarded. This decreases the value of that Treasure.
- Treasure tokens you pass are moved up to make room.
- If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.
- Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.
Draw 1 Card
Maybe we can find something good lying around?
- Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.
- There is no limit to the number of cards you may have in your hand.
- Drawing the last card from the deck does not end the game.
- If the deck is empty before you choose this action, the game ends.
Game End
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.
- Once the game ends, Treasure cards in your hand matching Bribes you have already made will be added to your bribes.
- Any Treasure cards you haven't used in Bribes will stay in your hand.
- Wild cards will stay in your hand.
Scoring
- Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon's Favor.
- For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.
- For every Wild card left in your hand, you lose 2 points.
- The player with the highest score will have their village spared and is the winner!
- In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.
- If still tied, the player with the most cards of the next value to the left in the Dragon's Favor wins, and so on.
