Marram
Venha jogar nas dunas, onde a grama Marram cresce. Remodelar a paisagem; colete flores e moedas; pise em cobras, vermes e bestas assustadoras; e lutar lançando guerras. Tudo isso em um jogo!
A versão "Clássica" do Marram é um jogo de alocação estratégica de peças para 2-4 jogadores, fácil de aprender, mas difícil de dominar. Revezem-se colocando 2 peças que mostram comprimentos corporais de cobras e vermes, e pedaços de grama e areia, colocando-os de acordo com os que já foram colocados. Em vez de colocar uma peça, você pode remodelar a paisagem com uma pá, lançando uma peça que já foi colocada. Você coloca botas confortáveis para reivindicar o controle de recursos, como cobras, vermes, manchas de grama e areia e marca pontos quando os recursos estão completos. Marque mais pontos que seus oponentes e você ganha! Aprenda a jogar com o jogo curto, que leva de 15 a 25 minutos, e use essas novas habilidades no jogo longo (25 a 40 minutos), que é significativamente mais estratégico
Ou fique com a cabeça jogando a mais complexa variante “Pitchfork” - um jogo de duas metades. Capture e remova cobras e vermes na primeira parte do jogo, e lute pelo controle sobre grandes extensões de grama e areia no restante. Você precisa pensar profundamente e estrategicamente na versão longa do jogo, que leva cerca de uma hora. O jogo curto leva de 25 a 35 minutos.
Finalmente, uma variante "Animais" levemente maluca se expande em "Pitchfork", onde você tem a chance de apostar se uma mosca e um sapo são comidos por uma cobra para ganhar pontos de bônus.
Número de jogadores: 2 - 4
Duração do jogo: 44 mn
Complexidade: 2 / 5
Jogue Marram e 963 outros jogos online.
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Jogue Marram e 963 outros jogos online.
Sem downloads, direto no seu navegador.
Com seus amigos e milhares de jogadores do mundo inteiro.
Grátis.
Sumário de Regras
For tips on how to play marram, see Tips_marram
How to play
Marram Classic
- Each turn, a player must do the following twice:
- place a tile; or
- flip a tile.
Place a tile
- When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
- If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
- If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
- All welly boots from completed features are returned to their respective players.
Flip a tile
- A player may only flip a tile if they have at least one remaining shovel in their supply.
- Flipping a tile expends a shovel from the player's supply.
- The player selects a tile with a shovel symbol on it and turns it over in place.
- If there are any welly boots on the flipped tile itself, they are removed from the game.
- The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
- If more than one rotation is possible, the player may choose.
- The player may then optionally place a welly boot on a feature on the tile.
- Any features completed as a result of the flipping are scored, including those from welly boots just placed.
- Welly boots from completed features are returned to their owners.
Marram Pitchfork
- Same as classic, except with using pitchforks for claiming the creatures.
- A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
- Pitchforks will be returned to their owners for each completed creature.
Scoring
Marram Classic
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 5 points per bulge, plus 4 points for each flower. |
Marram Pitchfork
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 3 points per bulge, plus 3 points for each flower. |