Citadels Duel
Em Citadel Duel, você e seu rival competem para planejar os distritos da cidade mais lucrativos do reino.
Gain influence with the council, recruit powerful allies, build valuable districts, and outmaneuver your opponent at every turn.
Quando a cidade estiver completa, apenas uma visão se elevará acima das demais!
Número de jogadores: 2
Duração do jogo: 23 mn
Complexidade: 2 / 5
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Jogue Citadels Duel e 1361 outros jogos online.
Sem downloads, direto no seu navegador.
Com seus amigos e milhares de jogadores do mundo inteiro.
Grátis.
Sumário de Regras
Overview
Citadels - Duel is a head-to-head tactical tile-placement and role-drafting game. Two players compete to build and control districts within a shared 4x4 city grid.
Game Flow
The game is played over multiple rounds, each divided into three phases:
1. Draft Phase
- Each player receives 4 character cards from the deck of 9 characters (1 card is discarded automatically).
- Players choose 2 characters to keep and pass the other 2 to their opponent.
- From the 4 characters now in hand, each player discards 1 face-down, leaving exactly 3 active characters per player.
2. Resolve Phase
Characters activate in numerical order (1 to 9). When your character is called, you may resolve their abilities:
- 1. Assassin: Name a character. If your opponent has it, that character is discarded and skipped this round.
- 2. Thief: Name a character. If your opponent has it, steal a total of 3 gold from their supply and/or unprotected districts.
- 3. King: Gain 1 council seat (plus 1 per Noble district you control). Move the King's Guard to protect a district and its neighbors, and optionally place 1 gold on it.
- 4. Abbot: If you have less gold than your opponent, they must give you 1 gold. Build 1 district with a discount of 1 gold per Religious district you control.
- 5. Merchant: Gain 3 gold, then place 1 gold from the supply on up to 2 of your Commercial districts.
- 6. Architect: Build up to 2 districts; one of them receives a 1 gold discount.
- 7. Diplomat: Choose one: Spend council seats equal to a district's value to take control of it (flip to your color), OR gain 2 council seats.
- 8. Warlord: Choose one: Pay a district's value (reduced by 1 per Military district you control) to take control of it, OR move the King's Guard.
- 9. Queen: Gain 1 council seat for each different district color you currently control (Noble, Religious, Commercial, Military, Unique).
3. Expansion Phase
- The player with the most council seats gains 3 gold and builds a district.
- The other player then chooses to either gain 2 gold OR build a district.
Key Actions
Building Districts
- Pay the gold cost to place a district tile from the row or your unique hand into the city.
- Tiles must be placed adjacent (not diagonally) to an existing tile and must fit within the strict 4x4 grid.
- Build Bonus: Gain 1 gold on top of the built tile for each adjacent district that matches its color (regardless of who controls it).
- Control: You control districts facing your color side (black or white).
The King's Guard & Protection
- The King's Guard protects its current district and all adjacent districts.
- Protected districts are safe and cannot be targeted by the Thief, Diplomat, or Warlord.
Unique Districts
Instead of the central row, you can build from your 2 private unique districts:
- Armory: Move the King's Guard here when built.
- Capitol: Gain 2 council seats when built.
- Imperial Treasury: Place 2 gold on this tile when built.
- Ivory Tower: Cannot be targeted by the Thief, Diplomat, or Warlord.
- Library: When building a district, gain 2 gold instead of 1 for build bonuses.
- Public House: Players with fewer than 3 gold gain 2 gold when built.
- School of Magic: Counts as any color when resolving character abilities.
- Statue: Costs 0 to build if adjacent to an owned 4-cost district.
- Thieves' Den: Take any gold from 1 unprotected district to your personal supply when built.
- Wishing Well: Pay 1 gold to build another district immediately after built.
Game End & Scoring
The game ends instantly when the 4x4 grid is completely filled (16 tiles). The system automatically calculates your final score:
- District Costs: Points equal to the printed cost of all districts you control.
- Gold on Districts: 1 point for each gold coin sitting on top of your controlled districts.
- Council Seats: 1 point for every 2 council seats of your color.
The player with the most points wins. Ties are broken by total gold coins, then by total council seats.
