Chu Han
Chu Han é um jogo de cartas para dois jogadores sobre intrigas e dinastias ambientado na China antiga antes e durante a Disputa Chu-Han, 206-202 a.C.
Dois clãs, os Han e os Chu, lutam para derrotar os fracos governantes Qin e forjar a primeira verdadeira dinastia da China. Historicamente, os Chu começaram em uma posição mais forte, mas os Han conseguiram derrotá-los.
Chu Han é um jogo de vaza, escalada e descarte de cartas com várias mãos. Os jogadores começam cada mão com uma mistura de cartas Chu e Han, representando a força dos clans, captura de reféns e mudança de alianças. Eventos opcionais e duas campanhas históricas oferecem variedades adicionais.
Você consegue superar o seu oponente para fundar uma nova dinastia?
Número de jogadores: 2
Duração do jogo: 32 mn
Complexidade: 2 / 5
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Jogue Chu Han e 1257 outros jogos online.
Sem downloads, direto no seu navegador.
Com seus amigos e milhares de jogadores do mundo inteiro.
Grátis.
Sumário de Regras
Chu Han
Chu Han is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.
Game Objective
Be the first to reach 31 or more Victory Points (VP). Points are awarded at the end of each round based on remaining hand cards.
Game Setup
- One player represents the Han (Blue), the other the Chu (Red).
- The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.
- Each player starts with a hand of 15 cards.
Gameplay
The game is played over several tricks:
1. The player on lead, in either order:
- may play 1 LEAD power, and/or
- may take a writ and draw 2 cards.
2. The lead player must play a set of 1+ cards, all the same rank.
3. The other player is then on response. They:
- may take a writ and draw 2 cards, and then
- must either play a higher rank set or pass.
A set played on response must be the same number of cards as the set led (and of higher rank than the last set played). Continue step 3 until a player passes, yielding the lead. Then, discard all cards played.
Key Categories & Symbols
- Troops (1-9): The foundation for all combinations.
- Characters: Unique cards with powerful effects that can shift the momentum.
End of Round & Scoring
A round ends when one player plays all their hand cards.
- The winner scores points both for cards remaining in their rival’s hand and for any writs that their rival took.
- If a player reaches the 31-point threshold, the game ends immediately.
Strategic Considerations
- Timing: When is the best moment to play powerful characters to force the opponent to pass?
- Hand Management: Should I hold low cards for sequences or use them for quick tactical actions?
