Castles of Mad King Ludwig
No jogo de colocação de peças Castles of Mad King Ludwig, os jogadores têm a tarefa de construir um castelo incrível e extravagante para o Rei Ludwig II da Baviera... um cômodo de cada vez. Veja bem, o Rei adora castelos, tendo construído Neuschwanstein (o castelo que inspirou os castelos dos parques temáticos da Disney) e outros, mas agora ele lhe encarregou de construir o maior e melhor castelo de todos os tempos — sujeito, é claro, aos seus caprichos em constante mudança. Cada jogador atua como um empreiteiro que adiciona ambientes ao castelo que está construindo, ao mesmo tempo em que vende seus serviços para outros jogadores.
No jogo, cada jogador começa com um hall de entrada simples. Um jogador assume o papel de Mestre Construtor e define os preços para um conjunto de ambientes que podem ser comprados pelos outros jogadores, podendo escolher entre os restantes depois que os outros jogadores o pagarem por seus ambientes. Quando um ambiente é adicionado a um castelo, o jogador que o construiu ganha pontos de castelo com base no tamanho e tipo do ambiente construído, bem como pontos de bônus com base na localização do ambiente. Quando um ambiente é concluído, com todas as entradas levando a outros ambientes do castelo, o jogador recebe uma das sete recompensas especiais.
Após cada rodada de compras, um novo jogador se torna o Mestre Construtor, que define os preços para um novo conjunto de ambientes. Após várias rodadas, o jogo termina e pontos adicionais são concedidos por atingir objetivos bônus, ter os ambientes mais populares e ser o mais receptivo às exigências do Rei, que mudam a cada partida. Quem terminar com mais pontos de castelo vence.
Número de jogadores: 2 - 5
Duração do jogo: 34 mn
Complexidade: 3 / 5
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Jogue Castles of Mad King Ludwig e 1154 outros jogos online.
Sem downloads, direto no seu navegador.
Com seus amigos e milhares de jogadores do mundo inteiro.
Grátis.

Sumário de Regras
Set up
Round Structure
1. Upkeep
- Place a coin (from the bank) on each room left in the market from the previous round.
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.
- Pass the Master Builder marker.
2. The new Master Builder rearranges the rooms in the market in any way they like.
3. Other players may each buy one room, paying the Master Builder. The room must be placed immediately in a legal position in the player's castle
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.
- A player may pass to take 5000 from the bank.
4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.
Game End: When the last card in the Room deck is drawn, players finish the current round, then end the game.
Room Placement
All rooms:
- Each new room must connect to the entrance of a room already placed.
- Rooms cannot overlap
- There must always be at least 1 external entrance to the castle.
Downstairs Rooms: Downstairs Rooms can only connect to the bottom of stairs, other downstairs rooms or a downstairs hallway.
Outdoor Rooms: The fenced edge of an Outdoor Room cannot touch another room.
Activity Rooms: Activity Rooms give penalties if they touch certain types of rooms, as indicated on the room.
Scoring
Rooms
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room, connection bonuses/penalties of surrounding rooms, and downstairs rooms, as well as completion rewards.
Connection bonuses require rooms to share a doorway; touching walls or a blocked entrance is not enough. Connections score per connected room, not per doorway: connecting two rooms by multiple doors does not count extra.
Connection penalties from activity rooms do not require doorways. Any adjacent room (of an indicated type) which is touching the activity room subtracts points.
Downstairs rooms do not require any adjacency. Bonus points from downstairs rooms score for any matching room in the castle.
King's Favours
King's Favours are scored at the end of game. Ties are split, e.g. if two players tie for 2nd, they each get 3 points (4+2 divided in two).
1st ⇒ 8 VPs
2nd ⇒ 4 VPs
3rd ⇒ 2 VPs
4th ⇒ 1 VPs
Bonus Cards
Each player scores points for their bonus cards.
Depleted Stacks
Each room whose stack is empty is worth an extra 2 points. For example, if the stack of 100-size rooms is empty, then each 100-size room on a player's board scores 2 points. Only the stack in the supply matters; some of the rooms might still be in the market, the bonus will score as long as the stack is depleted.
Money
1 VP for each 10 000 of money leftover
Completion Rewards
A room is completed when all of its entrances are connected to entrances on other rooms. A room with a blocked entrance (leading to a wall) cannot be completed. Each room type offers different rewards upon completion.