Todos os relatórios
Splendor relatórios
#131107: "Redesign UI, make colors and bonuses easier to distinguish"
Sobre o que é este relatório?
O que aconteceu ? Por favor escolha abaixo
Sugestão: Na minha opinião, o que sugiro a seguir poderia melhorar muito a implementação do jogo
Descrição detalhada
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
• Qual navegador você está usando?
Google Chrome v127
Histórico do relatório
Cos- • Esta sugestão ainda não foi analisada pelos desenvolvedores:
20 jul 2024 18:09 • Main problems that need fixing:
1. Cost indicators on the noble cards are too small, and with the style of the black/white borders and the numerals, it's hard to visually scan the nobles and see what colors you need to buy them. Looking at one noble card at a time is not good enough, we want to be able to see the whole collection of nobles and at a glance see, for example, that three of them require green and two of them require black and so on. As it looks now, doing this is visually frustrating and takes too much mental energy.
2. Gem markers at top right of development cards can't be visually distinguished except by color, so if their purpose is to help people with color blindness or whose screen colors are off, they're doing no good now.
3. Color squares with point values at top left often don't have enough contrast with the background, so you have to think for a split second to realize which color it is. At least the numbers at top left (point values) are easy to read now - except on white cards.
4. A major problem that was also a major problem in the old design: Your gem tiles in hand, and development bonus values, are presented too similarly, and it's really hard to remember which is which. Do I have 2 free reds plus one red tile, or is it two red tiles and 1 free red from development cards? Even worse are the colors where you only have one: Is that 1 green tile, or 1 green bonus from cards? It's just hard to keep them straight, even if you know you're likely to forget repeatedly and have to keep trying to examine the screen to figure out which is which. The fact that they're presented so differently on the big screen vs. on the player by player boxes on the side, doesn't help.
1. Cost indicators on the noble cards are too small, and with the style of the black/white borders and the numerals, it's hard to visually scan the nobles and see what colors you need to buy them. Looking at one noble card at a time is not good enough, we want to be able to see the whole collection of nobles and at a glance see, for example, that three of them require green and two of them require black and so on. As it looks now, doing this is visually frustrating and takes too much mental energy.
2. Gem markers at top right of development cards can't be visually distinguished except by color, so if their purpose is to help people with color blindness or whose screen colors are off, they're doing no good now.
3. Color squares with point values at top left often don't have enough contrast with the background, so you have to think for a split second to realize which color it is. At least the numbers at top left (point values) are easy to read now - except on white cards.
4. A major problem that was also a major problem in the old design: Your gem tiles in hand, and development bonus values, are presented too similarly, and it's really hard to remember which is which. Do I have 2 free reds plus one red tile, or is it two red tiles and 1 free red from development cards? Even worse are the colors where you only have one: Is that 1 green tile, or 1 green bonus from cards? It's just hard to keep them straight, even if you know you're likely to forget repeatedly and have to keep trying to examine the screen to figure out which is which. The fact that they're presented so differently on the big screen vs. on the player by player boxes on the side, doesn't help.
tankchik • Esta sugestão ainda não foi analisada pelos desenvolvedores:
21 jul 2024 15:43 • Very difficult to read/scan the new graphics; this game requires scanning the cards constantly and the new graphics aren't user-friendly for that. It's much more difficult and not enjoyable to play now. Please make the old graphics accessible, there are many complaints on the forum about this as well. Thank you!
dwendel • Esta sugestão ainda não foi analisada pelos desenvolvedores:
22 jul 2024 0:03 • I do not enjoy playing this version. This was the game I like the most. I doubt that I will play until the visuals have been improved.
bousi • Esta sugestão ainda não foi analisada pelos desenvolvedores:
23 jul 2024 5:05 • There is a gradient-like pattern within the circle of gem cost, which makes the numbers difficult to see.
It would be easier to see if you could use solid, single-color circles.
It would be easier to see if you could use solid, single-color circles.
Cos- • Esta sugestão ainda não foi analisada pelos desenvolvedores:
24 jul 2024 4:38 • I should also add that when you're selecting gem tiles during your turn, it's nearly impossible to see what the one or two you've already selected are, so if I stop to think and forget what I picked, I usually just have to restart turn and start over. This was a problem in the previous version as well as the new design.
KenFin1 • Esta sugestão ainda não foi analisada pelos desenvolvedores:
25 jul 2024 11:47 • Or better still just let us have the old version back. (This is becoming a repeated request for most things on BGA these days)
Cos- • Esta sugestão ainda não foi analisada pelos desenvolvedores:
26 jul 2024 2:44 • No, please do NOT consider the old version the solution. Please read the suggestion. Several of these problems exist in the old version. Although the new design is significantly worse, it already had serious problems before. Please actually fix all of these playability problems. I specifically did NOT ask to go back to the old version in this suggestion (there's another suggestion for that, which I do not support), because it was bad too (although not as bad as the new one).
Tara_SD • Esta sugestão ainda não foi analisada pelos desenvolvedores:
6 ago 2024 16:03 • I've played this game hundreds of times on BGA, and on the table at home. The new design makes it unplayable, sadly.
Please revert to old graphics, while addressing the other concerns.
Please revert to old graphics, while addressing the other concerns.
Sam7000 • Esta sugestão ainda não foi analisada pelos desenvolvedores:
9 ago 2024 3:52 • Please bring back the prior graphics design (the one in use of BGA for many years - first half of 2024 and prior).
That design was perfect. The colors and gem icons were easily, quickly, and nicely distinguishable. The new design takes more effort to distinguish the colors and analyze the cards on the tableau.
That design was perfect. The colors and gem icons were easily, quickly, and nicely distinguishable. The new design takes more effort to distinguish the colors and analyze the cards on the tableau.
MuccaPDX • Esta sugestão ainda não foi analisada pelos desenvolvedores:
18 set 2024 18:26 • [Cos] > Several of these problems exist in the old version.
That is a valid clarification; I think the below would be the best to make quicker incremental improvement:
[Tara_SD] > Please revert to old graphics, while addressing the other concerns.
Reverting would be the quickest [incremental] improvement; while other valid concerns (with even that old style) could be implemented subsequently as software-development time allows. This strategy dos not "favor" old style, but rather reverts to it first (incremental improvement) as that is quicker (if not relatively "immediate") while other concerns are improved that take more dev time.
That is a valid clarification; I think the below would be the best to make quicker incremental improvement:
[Tara_SD] > Please revert to old graphics, while addressing the other concerns.
Reverting would be the quickest [incremental] improvement; while other valid concerns (with even that old style) could be implemented subsequently as software-development time allows. This strategy dos not "favor" old style, but rather reverts to it first (incremental improvement) as that is quicker (if not relatively "immediate") while other concerns are improved that take more dev time.
Adicione alguma coisa para este relatório
Por favor, adicione aqui qualquer coisa que pareça relevante para a reprodução deste bug ou o entendimento de sua sugestão:
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.