#115882: "Add Faction Bans / Fast Auction or Both"
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Google Chrome v121
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Google Chrome v121
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Qual navegador você está usando?
Google Chrome v121
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Qual navegador você está usando?
Google Chrome v121
• Que parte das regras não foi respeitada pela adaptação do BGA?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Google Chrome v121
• Qual era a ação de jogo que queria fazer?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• O que você tentou fazer para provocar esta ação de jogo?
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v121
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v121
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Qual navegador você está usando?
Google Chrome v121
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Google Chrome v121
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Qual navegador você está usando?
Google Chrome v121
Histórico do relatório
Thanks to the developers for their hard work so far on this stellar implementation, my wish is to only get this even better so more people can enjoy this great game and it can get the respect it deserves! :)
boardgamearena.com/table?table=485203548 (-5 for the winner Inventors)
boardgamearena.com/table?table=485207151 (-3 for the winner Sand Cats)
I have plenty of replays for the bans as well if needed, played against top players.
It's having 0, 1 or 2 opponents playing an adjacent color.
So I don't think that the TM auction is actually the best to balance as you are bidding without necessarily knowing how many adjacent colors will be played to each of the popular factions.
So I would prefer that the colors to be played are chosen randomly (1 per player) and then players bid for those colors. And I guess we might as well link turn order with the faction.
This way, you know how difficult it will be to get those territories for each faction.
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