Equipe do Board Game Arena Fale conosco

i love gaming and cooking- both things you can do with friends.
if my avatar changes to a sad looking animal, blame the goat.
if my avatar changes to a sad looking animal, blame the goat.
Moderadores da comunidade

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a day or 2 to learn it and I will ask for a rematch once.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Desenvolvedores de jogos

Jogos desenvolvidos: Yaniv, Art Thief, Farkle, Roppyakken, Paint the Roses, Sevens, Seikatsu, Hanamikoji, Fruit Picking, Peixinho, Poker Dice, Minhwatu, Sasaki, Nain Jaune, Coupell, Big Two, Pyrga, La Marche du Crabe, Mia, Pier 18, Seotda, Gomoku, Hoola, Spite and Malice, Bahama Taxi, Regidice, Golf, Narabi, Tranquility: The Ascent, Cucumber, Heckin Hounds, Nylon-ppong, Tumbleweed, Regicide, 31, Twin Palms, Blackjack, Knockout Whist, Ice and the Sky, Dou Dizhu, Pente, Baby Dinosaur Rescue, Hawaiian Hanafuda
A floating octopus adorabilis

Jogos desenvolvidos: Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves of Miller's Hollow, Djambi, CuBirds, Secret Moon, Saboteur, Apocalypse at the Zoo of Carson City, Elfenland, Sushi Go!, Tokaido, Diam's, Terra Mystica, Koi-koi, Ginkgopolis, Xadrez, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Red7, Damas, Tobago, Lines of Action, Gomoku, Siam
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --

Jogos desenvolvidos: Samarkand, Balloon Pop!, Morocco, Queens & Kings ...A Checkers Game, Qual é o Código?, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, The Mother Road: Route 66, Verona Twist, Sushi Go Party!, Mercado de Lisboa, Stockpile, Zooloretto, My First Castle Panic, Little Factory, Pyramid Poker, The Gnomes of Zavandor, I'm The Boss, Herooj, For the King (and Me), Guile, Dice Theme Park

Jogos desenvolvidos: Equinox, Kingdom Builder, Ark Nova, BANG!, The Crew: Mission Deep Sea, Santorini, Rauha, Welcome To, Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, A Tripulação (The Crew), Agricola, Alhambra, Memoir '44, Yin Yang, Akropolis, Nidavellir
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Jogos desenvolvidos: Nippon, Khronos, Dungeon Petz, Dragon Line, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Batalha Naval, Kingdomino, Hive, Century: Rota das especiarias, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork
I enjoy playing boardgames and also develop them for BGA in my spare time

Jogos desenvolvidos: Noah, Look at the Stars, Conspiracy, Mind Up!, Ticket to Ride, Sea Salt & Paper, getonboardparisrome, Lume, MOW, Akropolis, Azul, Garden Nation, Line It, Nicodemus, Get on Board: New York & London, Lumen: The Lost World, King of Tokyo, Elawa
BGAddict

Jogos desenvolvidos: Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD

Jogos desenvolvidos: It's a Wonderful World, Astra, Beyond the Sun, Jump Drive, Caper: Europe, Blue Skies, Arctic Scavengers, Villagers, No Thanks!, Projeto Gaia, Streets, PARKS, Space Station Phoenix, Spots, Art Decko
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Jogos desenvolvidos: Splendor, CATAN, Next Station: Tokyo, Res Arcana, 7 Wonders Arquitetos, Color Flush, Living Forest, Fotossíntese, Stella - Universo Dixit, Mech A Dream, Lost Explorers, Next Station: London, Qawale

Jogos desenvolvidos: Arctic Scavengers, Villagers, Projeto Gaia, Streets, PARKS, Space Station Phoenix, Spots, Art Decko, It's a Wonderful World, Astra, Monster Factory, Jump Drive, Caper: Europe
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Jogos desenvolvidos: Agricola, Barrage, Nidavellir, Memoir '44, The Builders: Antiquity, Equinox, Dice Forge, The Crew: Mission Deep Sea, Ark Nova, The Builders: Middle Ages, Number Drop, Caverna
Let's roll :)

Jogos desenvolvidos: Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion, Trilha, Veletas

Jogos desenvolvidos: Anachrony, Chakra, Age of Civilization, Trekking the World, Clash of Decks, Room 25, Trek 12, Volto, Rallyman: GT, Super Fantasy Brawl, Arquitetos do Reino Ocidental, A Tripulação (The Crew)

Jogos desenvolvidos: Blood Rage, Vaalbara, Pandemic, My City, Oriflamme, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump, Betta, Lost Seas

Jogos desenvolvidos: The King's Guild, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life

Jogos desenvolvidos: Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Jogos desenvolvidos: Rift Valley Reserve, challengers, Roll Into Town, Ghost At Home, Go Goa, EKONOS, SETUP, Strands, Lielow

Jogos desenvolvidos: For Sale, Chocolate Factory, Marco Polo II: Ao Serviço do Khan, As Viagens de Marco Polo, La Granja, Obsession, Dragon Castle, Tiny Farms

Jogos desenvolvidos: Machiavelli, Sensei, Legends of Hellas, Egocentric World, Tichu, War Chest, Dungeon Twister, Worldwide Tennis
You are being watched...You'll never find us... We'll find you !

Jogos desenvolvidos: Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens
Stets auf der Suche nach frischem Löwenzahn...

Jogos desenvolvidos: Micro Dojo, Pugs in Mugs, Rolling Pins, Block Arena, Shifting Stones, Diceathlon, Panic Lab, Zefiria

Jogos desenvolvidos: Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Jogos desenvolvidos: Piraten kapern, Spades, That's Life!, Connect6, Hugo (Midnight Party), Vulture Culture, Murus Gallicius

Jogos desenvolvidos: El Grande, Haiclue, Thurn and Taxis, Maré Alta, Pingimus, Elfenland, Rage

Jogos desenvolvidos: Sagani, Kami, Splito, Farm Club, Loco Momo, CODEX Naturalis, Carcassonne: Caçadores e Coletores

Jogos desenvolvidos: Battle Sheep, Kingdomino, Through the Ages: Uma Nova História da Civilização, Not Alone, Through the Ages, Tzolk'in
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Jogos desenvolvidos: Takara Island, Tesouro Inca, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Jogos desenvolvidos: Spirits of the Forest, 15 Days, Legend Raiders, Tang Hu Lu, Similo
千里之行,始于足下。

Jogos desenvolvidos: Finity, Palace, Saint Poker, Commander Chess, Detective Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.

Jogos desenvolvidos: Expeditions: around the world, Dobble, Get the MacGuffin, Just Desserts, Seasons

Jogos desenvolvidos: Draftosaurus, Squadro, Bug, As Ruínas Perdidas de Arnak
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Jogos desenvolvidos: Earth, Bärenpark, A Ilha dos Gatos, Gold West
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth.

Jogos desenvolvidos: Dice Hospital: ER – Emergency Roll, Hydroracers, OASIS New Hope, Rauha
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Jogos desenvolvidos: Simplicity, BANG!, Martian Dice, Só Uma
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Jogos desenvolvidos: For-Ex, Trick of the Rails, In The Year of the Dragon, The Lady and the Tiger (Doors)
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.

Jogos desenvolvidos: Innovation, Tock, French Tarot
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Jogos desenvolvidos: Wizard, 13 Clues, Dungeon Roll
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Jogos desenvolvidos: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Jogos desenvolvidos: Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe

Jogos desenvolvidos: Tic-Tac Match, A Tripulação (The Crew)
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Jogos desenvolvidos: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Jogos desenvolvidos: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Jogos desenvolvidos: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Jogos desenvolvidos: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Jogos desenvolvidos: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Jogos desenvolvidos: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

Jogos desenvolvidos: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.

Jogos desenvolvidos: Gizmos
When we hit our lowest point, we are open to the greatest change

Jogos desenvolvidos: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Jogos desenvolvidos: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

Jogos desenvolvidos: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Jogos desenvolvidos: Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft

Jogos desenvolvidos: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party

Jogos desenvolvidos: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Jogos desenvolvidos: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Jogos desenvolvidos: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer

Jogos desenvolvidos: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Jogos desenvolvidos: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Jogos desenvolvidos: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Jogos desenvolvidos: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Jogos desenvolvidos: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Jogos desenvolvidos: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Jogos desenvolvidos: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Jogos desenvolvidos: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Jogos desenvolvidos: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Jogos desenvolvidos: Kingdoms
I am currently playing in the Allround League, and I am a team captain for United We Stand team Crazy Eight.Tradutores (em sua língua)
(Tradutores com mais de 100 linhas validadas)