#71923: "Let players configure ONCE BETWEEN TURNS cards to trigger automatically"
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Descrição detalhada
• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Mozilla v5
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Mozilla v5
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Qual navegador você está usando?
Mozilla v5
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Qual navegador você está usando?
Mozilla v5
• Que parte das regras não foi respeitada pela adaptação do BGA?
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Mozilla v5
• Qual era a acção de jogo que queria fazer?
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• O que tenta fazer para provocar esta acção de jogo?
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• O que aconteceu quando tentou fazer uma acção de jogo(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Qual navegador você está usando?
Mozilla v5
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Mozilla v5
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Qual navegador você está usando?
Mozilla v5
Histórico do relatório
For example, birds that give a free food on opponent's turn. "Gain a fish from the supply if a player plays a bird in the wetlands". These birds should be automatic unless someone turns off a preference. The same is true if a bird triggers checking a wingspan or drawing a card from the deck.
Many cards now feature a gear at the bottom right of the card, which shows a green "play" arrow if the power will automatically take place, and a yellow "pause" icon to stop and give the player a choice. Bird powers for which there is no legitimate reason to refuse a benefit in the base game are set to automatically activate by default. Enabling automatic activation for some birds requires choosing a target, such as for laying egg powers.
The gear icons can be hidden under the "Auto-Activation buttons" user preference for players who do not wish to see them.
Automatic activations (and their targets, when applicable) are visible to all players and thus avoid invalidating undo save points.
Bird powers which involve gaining food from the bird feeder intentionally do not have automatic activation options, as this introduces greater complexity and potentially changes the game in light of the previous point. I may reconsider and invest more time if vultures and magpies continue to be a source of frustration for turn-based players.
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.