#40617: "poor position of map target for cubes"
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Mozilla v5
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Mozilla v5
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Qual navegador você está usando?
Mozilla v5
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• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Qual navegador você está usando?
Mozilla v5
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• Que parte das regras não foi respeitada pela adaptação do BGA?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Mozilla v5
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• Qual era a ação de jogo que queria fazer?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• O que você tentou fazer para provocar esta ação de jogo?
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• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Qual navegador você está usando?
Mozilla v5
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Mozilla v5
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Qual navegador você está usando?
Mozilla v5
Histórico do relatório
I understand your point fully, but the reason I've gone with aiming for the centre of segments and not the front of them comes down to this being a simulation of a boardgame and not a simulation of a car race.
That is: if we were developing an online car race simulation, we'd DEFINITELY have the cars and cubes up against the front lines as you say. But we're instead simulating the experience of playing the boardgame (albeit with some nifty helps like snail trails, which are mainly to help people cope with the the turn-based nature of online play). When people play the boardgame, there is a tendency (obviously this is a generalisation) to put pieces roughly in the middle of the spaces rather than to move them to the front. It's nice, clean, easy to track and looks good and balanced.
That's what we're aiming for here.
I understand that it occasionally turns up some odd results with the snail trails, which for me is the strongest argument for "that's a bit suboptimal", but I don't consider that to be an actual problem: again, the snail trails are to assist players in getting a quick glance at who has moved where since their last turn, and in that regard they work fine: they're not intended to be a simulation of exactly how the car moved.
If I was hearing that the "cubes and cars in the middle of squares" approach was causing actual confusion, I'd give changing some serious consideration, but I haven't had that reported as being a problem. The abstraction of having cars and cubes appear in the middle of squares (including some curvy snail trails as a result) seems to not be causing any uncertainty or mistakes, so the decision between having cars and cubes at the front of or middle of segments is essentially a stylistic one.
I've checked all of this past David Short (the game designer) and he (like me) also fully understands the argument you're making, but is also happy to continue with the current approach.
Thanks again! I'll let you know if thoughts change.
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.