#25852: "ELO can be manipulated"
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# | Status | Votes | Game | Type | Title | Last update |
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Google Chrome v85
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Google Chrome v85
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual navegador você está usando?
Google Chrome v85
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• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual navegador você está usando?
Google Chrome v85
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• Que parte das regras não foi respeitada pela adaptação do BGA?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Google Chrome v85
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• Qual era a ação de jogo que queria fazer?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• O que você tentou fazer para provocar esta ação de jogo?
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• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v85
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v85
-
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual navegador você está usando?
Google Chrome v85
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Google Chrome v85
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual navegador você está usando?
Google Chrome v85
Histórico do relatório
On move 44 at 41% progression, I no longer had a possibility of winning the game and tried to concede to my opponent. It was not allowed, because the game progression was less than 50%. It was at that moment that I noticed that by quitting the game, one could limit losses and prevent opponents from gaining their much deserved points. Had I done so in this game, I would have lost 14 points instead of 11, but my opponent would have only gained 4 points, instead of 11. A net 18 point change instead of 22 which would have given my opponent a 6 point smaller margin of victory. Which definitely would have been a better outcome for me, despite being at a point where I could clearly see that I had already lost the game.
I did not exploit this oversight in the game, but it is allowed, and that is a problem.
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.