#24727: "Loading game log history takes a lot of time"
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Safari v13.1
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Safari v13.1
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Qual navegador você está usando?
Safari v13.1
• O que estava presente no ecrã/tela quando ficou bloqueado (Ecrã/tela em branco? Parte da imagem de jogo? Mensagem de erro?)
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Qual navegador você está usando?
Safari v13.1
• Que parte das regras não foi respeitada pela adaptação do BGA?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Safari v13.1
• Qual era a acção de jogo que queria fazer?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• O que tenta fazer para provocar esta acção de jogo?
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Safari v13.1
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• O que aconteceu quando tentou fazer uma acção de jogo(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Safari v13.1
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Qual navegador você está usando?
Safari v13.1
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Safari v13.1
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Qual navegador você está usando?
Safari v13.1
Histórico do relatório
I think it would be adequate to show the current mission log and the result of previous missions. Maybe like so:
<current mission start>
...
<current mission end>
Mission 2: commander y - success
Mission 1: commander x - success
Mission 1: commander y - fail
Fine on Windows 7 but slow on iPad.
Even when the VERY first mission is about to end.
I'd suggest either only loading the history, for the current mission; or better yet, just have a grid of all possible cards and showing which ones have already been played out, during the current mission.
Thanks!
Other games don't walk you through game history - its just there if you want to go see it. (saving cases where it is deliberately hidden of course)
A solution could be to load only the last N actions and loading N more actions on demand by clicking the arrows at the bottom of the log display.
This would also decrease server traffic loads.
There is no need to load the history of missions that are completed. Only the active missions is relevant!
But please fix this!!!
Either just show the last 2-3 mission or give a button to clear history.
Otherwise awesome game
Or just current mission when re-loading.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
We finished a mission, abandoned the game and started a new one at the next mission.
Just to reduce the load times.
I think I once reported it as such, can't be sure.
The basic idea is that the framework should allow game to define natural breakpoints and the game would only keep info down to the last or previous last or previous previous... (configurable per game) breakpoint.
The tricky part is that the game must be able to restart from such a breakpoint without executing all the prior actions. This requires to save enough information in some kind of state object to properly reproduce the "board". (For instance, if you have a game where tokens can be placed on top of one another, you would need to redraw those tokens taking that piling up into consideration from a global state as you would no longer be able to always replay the actions that led to this piling up)
Tonight 2021-10-29, I already tried reload 4-5 times, still no luck getting all history. Very frustrating, plus it also puts unnecessary load on your servers.
I think this is a very weak implementation for performance. It should only load current game status at start +the last round of moves. Any more history should be on request only. This should probably be implemented for all games, i.e. probably in the framework.
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.