#20754: "Can the T-junction tiles be made to rotate right on the draw pile?"
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Safari v12.1
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Qual navegador você está usando?
Safari v12.1
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Qual navegador você está usando?
Safari v12.1
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Qual navegador você está usando?
Safari v12.1
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• Que parte das regras não foi respeitada pela adaptação do BGA?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Safari v12.1
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• Qual era a ação de jogo que queria fazer?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• O que você tentou fazer para provocar esta ação de jogo?
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• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Safari v12.1
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• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Safari v12.1
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• Por favor descreva o problema de visualização. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Qual navegador você está usando?
Safari v12.1
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Qual navegador você está usando?
Safari v12.1
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Qual navegador você está usando?
Safari v12.1
Histórico do relatório
1. Rotate the T-junction tile in the palette, then place it just as you would a straight or a curve.
Advantages:
- more consistent with straight and curve track tile placement
- can place the tile by clicking on the entire board square, rather than just the edge (easier on mobile)
Disadvantages:
- more confusing to figure out how to rotate a T-junction while thinking about the existing track on a different part of the interface. (Straights and curves are more intuitive since they each have only two exits).
- Players using the action palette to place multiple T-junctions will have to keep going back and forth to the action palette to figure out the correct rotation for each tile.
2 (currently implemented). Highlight the edges that would be upgradeable to a T-Junction, but allow clicking any upgradeable edges, including Cross junctions (vice versa for the Cross junction tile).
Advantages:
- Less time figuring out how to rotate tiles - you can keep your eyes on the actual path you want to make.
Disadvantages:
- Less intuitive to use a different interface for placing vs upgrading track.
- Smaller clickable areas to take out the action (more difficult on mobile)
3. Hybrid - clicking on edges of tiles will upgrade that edge, but clicking elsewhere in the board square will place the tile as rotated in the palette.
Advantages:
- Allows the tile placement action to be consistent with straight and curve placement.
- Alternatively, lets you stay focused on the board as with option 2
Disadvantages:
- Two different click responses within a single board square is not obvious, makes misclicks much more likely, and could lead to even more confusion.
I still prefer option 2 given that figuring out how to rotate a tile to add an exit to an existing track is inherently more complex, especially in a different part of the interface. I'd rather make the action more focused on which exits you actually want to add rather than rotating tiles. I will keep the suggestion open in case more people prefer a different option.
There is a dropdown menu where you can change the option by clicking on the hamburger menu in the upper right, or in the Options tab below the board.
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
