#20170: "Pyramid outline limits placement options"
Sobre o que é este relatório?
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
147
• Qual navegador você está usando?
Safari v12.1
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
147
• Qual navegador você está usando?
Safari v12.1
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Qual navegador você está usando?
Safari v12.1
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Qual navegador você está usando?
Safari v12.1
-
• Que parte das regras não foi respeitada pela adaptação do BGA?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
147
• Qual navegador você está usando?
Safari v12.1
-
• Qual era a ação de jogo que queria fazer?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• O que você tentou fazer para provocar esta ação de jogo?
147
-
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Safari v12.1
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
147
• Qual navegador você está usando?
Safari v12.1
-
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Qual navegador você está usando?
Safari v12.1
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
147
• Qual navegador você está usando?
Safari v12.1
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Qual navegador você está usando?
Safari v12.1
Histórico do relatório
Move #86
When building this, I was well aware that this is an additional limitation. However, the problem is that the finished pyramid can never become wider or higher than the given background scheme (i.e. playing board ). Any additional field would therefore be space that cannot really be used and just limits visibility on smaller devices, e.g. Smart Phones.
However, I have been reflecting on this and I think I have come to a solution:
I could add a single field in the bottom row to the left and to the right of the current palying board.
If the pyramid extends far enough and the active player gets to choose to which side to extend the pyramid, they can use that field, too. If they do, the whole pyramid is moved to the left or to the right respectively. That way no other additional fields are needed, but you are always free to choose to extend the pyramid to the left and to the right.
Would that make sense?
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
