#201639: "Avoid or detect lost notifications"
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Mozilla v5
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Qual navegador você está usando?
Mozilla v5
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Qual navegador você está usando?
Mozilla v5
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Qual navegador você está usando?
Mozilla v5
-
• Que parte das regras não foi respeitada pela adaptação do BGA?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Mozilla v5
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• Qual era a ação de jogo que queria fazer?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• O que você tentou fazer para provocar esta ação de jogo?
-
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Por favor descreva o problema de visualização. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Qual navegador você está usando?
Mozilla v5
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Qual navegador você está usando?
Mozilla v5
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Qual navegador você está usando?
Mozilla v5
Histórico do relatório
- lost your turn: boardgamearena.com/bug?id=200100
- lost notification on game situation: boardgamearena.com/bug?id=201636
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
