#163396: "Text hard to read due to low resolution assets"
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# | Status | Votes | Game | Type | Title | Last update |
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Safari v18.3
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Safari v18.3
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• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Qual navegador você está usando?
Safari v18.3
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Qual navegador você está usando?
Safari v18.3
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• Que parte das regras não foi respeitada pela adaptação do BGA?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Safari v18.3
-
• Qual era a ação de jogo que queria fazer?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• O que você tentou fazer para provocar esta ação de jogo?
-
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Safari v18.3
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Safari v18.3
-
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Qual navegador você está usando?
Safari v18.3
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Safari v18.3
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Qual navegador você está usando?
Safari v18.3
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- Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.