#149959: "Collect and discard should be more intuitive"
Sobre o que é este relatório?
O que aconteceu ? Por favor escolha abaixo
O que aconteceu ? Por favor escolha abaixo
Por favor, cheque se já há um report com o mesmo assunto
Se sim, por favor, VOTE para este report. Reports com mais votos recebem PRIORIDADE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrição detalhada
-
• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Google Chrome v131
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • Qual navegador você está usando?
Google Chrome v131
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • Qual navegador você está usando?
Google Chrome v131
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • Qual navegador você está usando?
Google Chrome v131
-
• Que parte das regras não foi respeitada pela adaptação do BGA?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Google Chrome v131
-
• Qual era a ação de jogo que queria fazer?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• O que você tentou fazer para provocar esta ação de jogo?
-
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v131
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v131
-
• Por favor descreva o problema de visualização. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • Qual navegador você está usando?
Google Chrome v131
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • Qual navegador você está usando?
Google Chrome v131
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • Qual navegador você está usando?
Google Chrome v131
Histórico do relatório
I hope the forthcoming tutorial is gonna help.
I can't display so much resources (up to 15+) on the banner as you're also including the ones in your stores.
I don't know what to write instead of "you must choose 3 resources to give" if it's not clear enough...
same for the "discard" part...
What about the following:
There are only 5 different type of resource (water, wheat, barley, rye, hops). Let the player collect all resource they get. If there is not enough place to store all of them, display the following message:
"You own 11 resource, but you have only 9 storage units. Please discard/give a resource: [discard water] [discard wheat] [discard barley] [discard hops]".
(note: a button to discard a resource type (e.g. rye) is not displayed, when the player does not own that resource type)
The player can then click a button to discard or give one resource. Then update the message:
"You own 10 resource, but you have only 9 storage units. Please discard/give a resource: [discard water] [discard wheat] [discard barley] [discard hops]".
more over, where are the resources once you've chosen them ?
Adicione alguma coisa para este relatório
- Outro ID de mesa / ID de jogada
- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
