#131778: "Designate a Demon mover or have it automated"
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Por favor explique o que queria fazer, o que fez e o que aconteceu
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Google Chrome v127
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Google Chrome v127
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• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Qual navegador você está usando?
Google Chrome v127
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Qual navegador você está usando?
Google Chrome v127
-
• Que parte das regras não foi respeitada pela adaptação do BGA?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Google Chrome v127
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• Qual era a ação de jogo que queria fazer?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• O que você tentou fazer para provocar esta ação de jogo?
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• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v127
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v127
-
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Qual navegador você está usando?
Google Chrome v127
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
-
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Google Chrome v127
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Qual navegador você está usando?
Google Chrome v127
Histórico do relatório
I know there is utility in being able to decide the movement of the demons yourself, but having to vote every time is just long and drawn out.
We were actually thinking of making it as a per player option that the player can decide they don't care and have it auto-select for them.
This option would default to on as the true strategic value of movements will be more important at the higher difficulty levels.
Do you think this approach would provide an adequate solution?
Minor Spoiler: Some of the not yet implemented content will deal extra damage to players if moved in a straight line or other such, so implementing the voting system (as per rulebook) was necessary at first.
Would it be implemented that if 2 out of 3 players opt for the automatic option that the third would be the one picking where the demons move?
But we could weight it so auto-generated is 1 vote and user input is 10 votes, effectively making it so the third would always be selecting how they move. Or if all auto-generate a random one is selected. Or if one auto-generates and two/three vote it will select tie-break between the two inputs.
What about a more micro approach? I’m thinking that voting would be required by everyone for the first move of each demon type, but then add a checkbox for “Automate Remaining Votes for This Demon Type” that is available to check at every voting opportunity. That way everyone is engaged to start with each demon type, and if you have skin in the game for that demon type, then you can keep actively voting. If not, or if you trust the others/don’t care, then automate the rest of your votes to speed up the game until the next demon type acts.
For the in between votes (player order, splitting damage, etc), maybe you have a similar approach, but make it per round with a checkbox each time that reads, “Automate Misc Votes for Remainder of Round,” and then reset each round instead of each demon type.
I like the weighting idea, and it could be used with this as well.
Also, semi related, we have something coming down the pipeline for pause triggers. A big challenge in Deliverance is that Interrupts can be played, well, as interrupts. In between a demon's movement and when they deal damage even. So if you know an abomination is coming at you with a smash, this time allows you to spend some courage to gain shield (with the right Treasure equipped) or get some healing, or play that damage prevention prayer card. If demons auto selected, moved, and damaged, most players wouldn't have the time to react to that. I'll post more on that as a suggestion tomorrow. Once that is fully architected it should resolve most of this discussion.
NOTE: not choosing the full path can affect fallback movements and have strategic impact.
NOTE: ONLY targeted angel's controller has a say in the demon's movement.
I think eventually we'll make a table option for Demon Auto Movement:
- Full: No one at this table cares, pick an end spot and path automatically
- Basic (Newly implemented): Only ask if the endpoint will be different and an angel is involved
- RAW: Strategy matters here, the demons will only move without player input if their path is compelled by the rules. Ask targeted angel for input OR (I like your idea of last one to move, but currently I'm not sure if this is tracked internally)
Please note that making an AI on BGA is against the rules, so best we can do is automatic random picking between valid paths. We cannot analyze the board and pick a strategically optimal move automatically. RAW will give you best chance at keeping demons away from your saints!
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