#110152: "implement a better default player order algorithm"
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Mozilla v5
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Qual navegador você está usando?
Mozilla v5
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Qual navegador você está usando?
Mozilla v5
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Qual navegador você está usando?
Mozilla v5
-
• Que parte das regras não foi respeitada pela adaptação do BGA?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Mozilla v5
-
• Qual era a ação de jogo que queria fazer?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• O que você tentou fazer para provocar esta ação de jogo?
-
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Por favor descreva o problema de visualização. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Qual navegador você está usando?
Mozilla v5
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Qual navegador você está usando?
Mozilla v5
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Qual navegador você está usando?
Mozilla v5
Histórico do relatório
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- Carregar em F5 resolveu o problema?
- O problema aparece várias vezes? Sempre? Imprevisivelmente?
- Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
