Counters allow to manipulate numbers in the game. PlayerCounter is for counters that have a distinct value for each player (for example, the player money). TableCounter is for single values, like current round.
They both share similar functions, and they can update automatically the JS counter (see Counter "create" parameters).
You can initialize them using the counterFactory available in the Game class (and State classes) like this:
$this->roundCounter = $this->counterFactory->createTableCounter('round'); $this->playerCredits = $this->counterFactory->createPlayerCounter('credits');
Note that by default, they have a min to 0 and no max, but you can change that in the create function.
Two PlayerCounter are available by default on the games, playerScore and playerScoreAux. As their name suggests, they will update the player_score and player_score_aux for you (and scoreCtrl on front-side), so you never need to update manually the scores on the DB. They don't have a min, and default is 0, so if you need to set a different initial value, call $this->playerScore->setAll(2)
.
$this->counterFactory->createPlayerCounter(string $name, ?int $min = 0, ?int $max = null): PlayerCounter
$this->counterFactory->createTableCounter(string $name, ?int $min = 0, ?int $max = null): TableCounter
PlayerCounter
- initDb(array $playerIds, int $initialValue = 0)
- Initialize the DB elements. Must be called during game `setupNewGame`.
- Parameters:
array $playerIds
the player ids having the counter (usually,array_keys($players)
, but you might want to add 0 for an automata)int $initialValue
initial value, if different than 0
- get(int $playerId): int
- Returns the current value of the counter for a player.
- Parameters:
int $playerId
the player id
- Throws:
UnknownPlayerException
if $playerId is not in the player ids initialized by initDb
- set(int $playerId, int $value, ?\Bga\GameFramework\NotificationMessage $message): int
- Set the value of the counter, and send a notif to update the value on the front side. Returns the new value.
- Parameters:
int $playerId
the player idint $value
the new value?\Bga\GameFramework\NotificationMessage $message
the next notif to send to the front. Empty for no log, null for no notif at all (the front will not be updated).
- Throws:
OutOfRangeCounterException
if the value is outside the min/maxUnknownPlayerException
if $playerId is not in the player ids initialized by initDb
- inc(int $playerId, int $inc, ?\Bga\GameFramework\NotificationMessage $message): int
- Increment the value of the counter, and send a notif to update the value on the front side. Returns the new value. Note: if the inc is 0, no notif will be sent.
- Parameters:
int $playerId
the player idint $inc
the value to add to the current value?\Bga\GameFramework\NotificationMessage $message
the next notif to send to the front. Empty for no log, null for no notif at all (the front will not be updated).
- Throws:
OutOfRangeCounterException
if the value is outside the min/maxUnknownPlayerException
if $playerId is not in the player ids initialized by initDb
- getMin(): int
- Returns the lowest value.
- getMax(): int
- Returns the highest value.
- getAll(): array
- Return the values for each player, as an associative array $playerId => $value.
- setAll(int $value, ?\Bga\GameFramework\NotificationMessage $message): int
- Set the value of the counter for all the players, and send a notif to update the value on the front side. Returns the new value.
- Parameters:
int $value
the new value?\Bga\GameFramework\NotificationMessage $message
the next notif to send to the front. Empty for no log, null for no notif at all (the front will not be updated).
- Throws:
OutOfRangeCounterException
if the value is outside the min/max
- fillResult(array &$result, ?string $fieldName = null)
- Updates the result object, to be used in the `getAllDatas` function. Will set the value on each $result["players"] sub-array.
- Parameters:
array &$result
the object to update?string $fieldName
the field name to set in $result["players"], if different than the counter name.
TableCounter
- initDb(int $initialValue = 0)
- Initialize the DB elements. Must be called during game `setupNewGame`.
- Parameters:
int $initialValue
initial value, if different than 0
- get(): int
- Returns the current value of the counter.
- set(int $value, ?\Bga\GameFramework\NotificationMessage $message): int
- Set the value of the counter, and send a notif to update the value on the front side. Returns the new value.
- Parameters:
int $value
the new value?\Bga\GameFramework\NotificationMessage $message
the next notif to send to the front. Empty for no log, null for no notif at all (the front will not be updated).
- Throws:
OutOfRangeCounterException
if the value is outside the min/max
- inc(int $inc, ?\Bga\GameFramework\NotificationMessage $message): int
- Increment the value of the counter, and send a notif to update the value on the front side. Returns the new value. Note: if the inc is 0, no notif will be sent.
- Parameters:
int $inc
the value to add to the current value?\Bga\GameFramework\NotificationMessage $message
the next notif to send to the front. Empty for no log, null for no notif at all (the front will not be updated).
- Throws:
OutOfRangeCounterException
if the value is outside the min/max
- fillResult(array &$result, ?string $fieldName = null)
- Updates the result object, to be used in the `getAllDatas` function.
- Parameters:
array &$result
the object to update?string $fieldName
the field name to set in $result[, if different than the counter name.
Default args sent to the notif
The notification sent to the front will contain some default arg, so if you want to write something like this:
$this->playerScore->inc( $playerId, -1, new NotificationMessage(clienttranslate('${player_name} loses ${absInc} points with played card ${card_name}'), ['card_name' => 'Hunter']) );
The NotificationMessage args only needs the one that are not supplied automatically by the PlayerCounter.
Built-in args are:
- name: the name of the player counter
- value: the new value
- oldValue: the value before the update
- inc: the increment
- absInc: the absolute value of the increment, allowing you to use
'...loses ${absInc} ...'
in the notif message if you are incrementing with a negative value - playerId (only for PlayerCounter)
- player_name (only for PlayerCounter)
Example
To have a counter to store and display the player energy, you will have :
In the Game class properties (with use Bga\GameFramework\Components\Counters\PlayerCounter;
on top of the file):
public PlayerCounter $playerEnergy;
In __construct:
$this->playerEnergy = $this->counterFactory->createPlayerCounter('energy');
In setupNewGame:
$this->playerEnergy->initDb(array_keys($players));
In getAllDatas:
$this->playerEnergy->fillResult($result);
In an act function, when you want to update it:
$this->game->playerEnergy->inc($activePlayerId, 1);
In the JS setup:
Object.values(gamedatas.players).forEach(player => { this.getPlayerPanelElement(player.id).insertAdjacentHTML('beforeend', ` <div id="energy-player-counter-${player.id}"></div> Energy `); const counter = new ebg.counter(); counter.create( `energy-player-counter-${player.id}`, { value: player.energy, playerCounter: 'energy', playerId: player.id } ); });
Nothing more to be set, the JS counter will update automatically when you call set
or inc
!
Use the notif result on front side
If you want to get the update values on the front side for something else than updating a Counter, you can listen to the predefined notification to do additional stuff:
notif_setPlayerCounter: async function( args ) { const { name, value, oldValue, inc, absInc, playerId } = args; if (type === 'energy') { this.getPlayerTable(playerId).setEnergyTokens(value); } }
In the same fashion, there is notif_setTableCounter
and notif_setPlayerCounterAll
.