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Objective
Standard: First to remove 3 rings wins.
Blitz: First to remove 1 ring wins.
Setup
- Each player gets 5 rings (black or white).
- Players alternate placing their rings on empty intersections.
Turns (after setup)
- Place a marker of your color inside one of your rings.
- Move that ring in a straight line (any distance) to an empty space.
- If you jump over a series of markers (any color), the ring must land in the first empty space of that line.
- All jumped-over markers are flipped to the opposite color.
- You may not jump over other rings regardless of their color.
Scoring
- If you create a row of 5 markers of your color:
- Remove those 5 markers from the board.
- Remove one of your rings from the board.
- If the pool of 51 markers runs out:
- The player with the most rings removed wins.
- If both players have removed the same number of rings, the game ends in a draw.