Overview
A game contains rounds equal to the players number.
On your turn, you must either 1. Take a tile from the board or 2. Place the tile in your village.
1. Take a tile from the board
The tile must be at one end of a row.
2. Place the tile in your village
It can be placed in any orientation and must be adjacent to another tile in your village, share a full edge.
In order to be part of your village, an element must be on a path (or trail) connected to your starting tile.
Once you place your 3rd balloon of the same color connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. Don't forget you may filp it when you place your 6th balloon of its color on its golden side.
To attract chimeras into your village, you must build pedestal. There are 2 sizes of Pedestals you can build. Each one matching a different size of chimera.
When you placed your second stall of the same type in your village, immediately a path tile from the bag and place it. You may do this several times during the same turn.
End of the Round
When the last path tile is taken from the board. the round ends. Refill the board and the Catrina token goes to the next player.
End of the Game
Once the starting player takes the Catrina token. The game ends.
Score from the balloon tiles(as shown), Chimeras (3/5pts each).
Each butterfly on the blossom tral connected to your starting tile is worth 2 points.
Each visitor on a paved path connected to your starting tile is worth 1 point.
Score each altar grants as shown.
And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 different stall in your village.
The player with the most scores wins.