Overview
The game is played over 2 rounds, each consisting of 11 turns
Score the animals you collected at the end, but remember some animals score negatively
Turn
The first player plays a card, followed by the others
The highest Unique card wins UNLESS
There are duplicate cards, in which case the player closest to start player with that duplicate card wins
If there are different duplicate card sets, first the duplicate card there is the most of will be judged as above, then if still tied the duplicate group with the highest value will be judged as above
Regardless of how you win, you gain the start card along with two animal cards played this turn of your choice. After which, in the new turn order, the other players pick from the remaining cards played to keep. This means whoever is in last turn order gets no card.
2 Player
There is a Dummy
The Dummy cannot win a turn
As such, the purpose of the Dummy is to provide the chance of a duplicate card for either player to win via that method
The Dummy always plays last
Game End
After everyone has played their entire hand once, deal a new hand to everyone
After everyone has played their second hand, the game ends.
Rabbits - 1-5 score, 6+ lose 5pts
Bear - only pairs score, solos score nothing
Giraffes - each giraffe scores by itself
Owl - An owl scores nothing, but if you can pair it with a giraffe it scores
Cat - Cats are multiplied by each other, e.g. 3 cats is 3x3 for 9
Fox - Foxes only lose points!
Lions - having no or too few Lions lose points, have to have at least 2 to breakeven
Pigs - have no score, but give tiebreaking for during the game for those previously collected
Pandas - most and least gain and lose points respectively
Monkey - Wild for Rabbit, Bear, Giraffe, Owl, or Cat (during play its worth is one higher than the previous card played)
The player with the highest score, wins!