#77554: "Improve conversion of new players not familiar with Memoir'44 gameplay"
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Descrição detalhada
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Google Chrome v108
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• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Qual navegador você está usando?
Google Chrome v108
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Qual navegador você está usando?
Google Chrome v108
-
• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Qual navegador você está usando?
Google Chrome v108
-
• Que parte das regras não foi respeitada pela adaptação do BGA?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Google Chrome v108
-
• Qual era a ação de jogo que queria fazer?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• O que você tentou fazer para provocar esta ação de jogo?
-
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v108
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Google Chrome v108
-
• Por favor descreva o problema de visualização. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Qual navegador você está usando?
Google Chrome v108
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se você tiver uma captura de tela desse bug (boa prática), pode usar um serviço de hospedagem de imagens de sua escolha (por exemplo, snipboard.io) para enviá-la e copiar/colar o link aqui. Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Qual navegador você está usando?
Google Chrome v108
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Qual navegador você está usando?
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Histórico do relatório
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate.
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