#120015: "Arena Games should allow turn-based in final days as long as the turn speed is sufficiently rapid"
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• Por favor copie e cole a mensagem de erro que aparece na tela, se possível.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Por favor explique o que queria fazer, o que fez e o que aconteceu
• Qual navegador você está usando?
Mozilla v5
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Mozilla v5
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• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Qual navegador você está usando?
Mozilla v5
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• O que estava presente na tela quando você estava bloqueado (tela em branco? Parte da imagem do jogo? Mensagem de erro?)
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Qual navegador você está usando?
Mozilla v5
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• Que parte das regras não foi respeitada pela adaptação do BGA?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• A violação de regras está visível na revisão do jogo? Se sim, em que número de jogada?
• Qual navegador você está usando?
Mozilla v5
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• Qual era a ação de jogo que queria fazer?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• O que você tentou fazer para provocar esta ação de jogo?
-
• O que aconteceu quando tentou fazer isto(mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Em que passo do jogo ocorre o problema(qual era a instrução corrente do jogo)?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• O que aconteceu quando tentou fazer essa ação de jogo (mensagem de erro, mensagem na barra de estado do jogo)?
• Qual navegador você está usando?
Mozilla v5
-
• Por favor descreva o problema de visualização. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Qual navegador você está usando?
Mozilla v5
-
• Por favor copie/cole o texto em inglês em vez de sua língua. Se tiver uma captura de ecrã/tela deste problema (boa prática), pode usar Imgur.com para carregá-la e copiar/colar o endereço aqui.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Este texto está disponível no sistema de traduções? Se sim, foi traduzido há mais de 24 horas?
• Qual navegador você está usando?
Mozilla v5
-
• Por favor, explique sua sugestão precisamente e de forma concisa, de forma que fique o mais fácil possível, entender o que você quer dizer.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Qual navegador você está usando?
Mozilla v5
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